Submitted by Dan Dooré on Tuesday, May 22, 2018 - 14:08.
|Magazine||Bug Fix, More Macdonald Coincidences|
|Letters||Well Done, SC_Word Pro Review|
|Rain||Diggory Gray||2 Player Shoot-Em-Up|
|Gravitoid 2350||James R Curry||Challenging Thrust Style Game|
|Lottery||Search: “Dave Handley” Matt Round||2 Humorous Lottery Predictors|
|Duck Hunt||Matthew Beaman||Mouse Controlled Duck Shooting Sim!|
|The Net||Colin Anderton||More Internet Funnies...|
|E-Tunes||Lee Willis Peter Moore||Postman Pat Among Others (!)|
|Mods||Ian Dodd||Converted Amiga Modules|
|Space Junk||David Brant||Machine Coded Demo/Game|
|Rachel 5+6||Andrew Hodgkinson||Ho Ho Ho Ho Ho Ho Ho|
|Code Search||Martin Fitzpatrick||Simple Code Searching Utility|
|Wave||Andrew Chandler||Physics Program To Add Waves Together|
|Fonts||Luke Falla||2 Extra Fonts For Sampaint|
CA EDITORIAL Unfortunately, I'm going to have to start this editorial off with an apology to Tim Paveley. Somewhere along the line in the production of FRED 54, Tim's game acquired a bug, hence giving you a shrunk screen area. Hundreds of apologies, and I promise that it'll NEVER happen again. To correct your version, do the following. - Reset your SAM - Make sure your issue of FRED 54 is not write protected (Eg the little hole is covered up in the bottom left of the disc) - Put FRED 54 in the disc drive - Type LOAD "Fortress" LINE 60540 Press RETURN - Type LET XRG=256 Press RETURN - Type SAVE "Fortress" LINE 10 Press RETURN - Write protect your copy of FRED again And you now have a fully working issue 54. Sorry to everyone who has been forced to play with a small view for a month. What can I say except "Oops". CA A TITLE Onto a subject to cheer everyone up now. When you receive this, it'll only be 6 weeks until the SAM and Spectrum show. Just to remind you all, it's in Quedgley on Saturday the 29th of April, and is going to be far too good for words. Make arrangements to get there now, because the more the merrier. If you suddenly find out that you can't go because you accidently booked an appointment to have your wart removed, you'll kick yourself. Please come and say hello while you're there. Don't just have a look at the FRED stand and then go. Pluck up the courage to say, "Hello I'm John. Are you Colin Anderton?" to which I'll reply, "Yes, have a hundred pounds." I may not say the last four words of that, but we'll have a good chin-wag anyway. There'll be lots of FRED stuff for you to buy, including the all new, wonderful C-compiler (hopefully), so start saving. But if anyone says, "What happened about 'Fortress'? Was that your fault?" then I'll eat them. CA COLIN What a smart name Colin is. And at last I've realised why I was called it. It is of course to confuse all FRED readers. Well, as everyone has tried to slap nicknames on us, I'll put them down and you can decide what to call us. COLIN MACDONALD COLIN ANDERTON Colin M Colin A McColin Tommy BigMac (snigger) Ando Mr Mc Mr An Big hairy gorilla Intelligent, witty young lad I made two of those up (can you guess which?). The other things I've been called aren't fit for a family magazine, which is a good job because there'd be another twenty pages of them! By the way, contrary to popular belief, Colins are NOT thick plonkers. CA SPECCY EMULATORS I know that a lot of people say we shouldn't use our SAM to play Spectrum titles on because it means that we're not using the SAM to its full potential. Well, I'm one of those who disagrees. If we can use our SAM to play another few titles, why not? Well, it seems as if other computers are finally realising the massive amount of people who still have that little flutter in their heart at the mention of the Spectrum. What am I talking about? A couple of Spectrum emulators of course. Those people who own PCs were given the opportunity to own a Spectrum emulator given away on a recent issue of PC Format. I personally haven't read PC Format, so I'm not sure if back issues are available, but it's by Future Publishing so I assume they are. The issue was out from mid Jan to mid Feb (don't know which number) and gave away such classics as Chaos, Rebelstar and, I think, Three weeks in Paradise. Those with PCs should snap it up, especially if it handles .SNA format snapshots because these are widely available of the Net. CA !SDRAWKCAB SI ELTIT SIHT Meanwhile, on my other (second) machine, the Acorn Archimedes, a Mr Graham Willmott has written a Spectrum emulator, which works very well. Peter Moore has somehow got a few Spectrum games working, and because the version I've got doesn't have sound, I've put a mod playing in the background. It's called !MZX and is available in lots of Arc PD libraries. Oh, and it runs .SNA format snapshots. Graham said he was thinking of writing a SAM Coupe emulator as well, but I haven't been able to get in touch with him. Finally, to fill in this gap, Peter Moore would like to know if anyone has written a SAMTape to .SNA speccy file converter. At the moment, Pete has worked out most of it, but only about 40% of stuff works. If anyone knows how to do it, or could give more information on how the 27 byte .SNA header works, can they send information to FRED, and I'll pass it on. Also, if anyone knows how to get a Spectrum emulator on another machine, drop us a line. CA I HOPE YOU'RE ALL JEALOUS Ha ha ha ha ha ha. Guess what I got in the post yesterday? I really hope that you're all Red Dwarf fans because I won a signed photograph from the Red Dwarf crew. And it's not a tacky photocopy. No, it's infact a glossy photo carefully stuck onto card, then personally signed by Lister, Rimmer, Kryten and the Cat, then covered in expensive plastic with the logo in the corner. I won it in a competition in 'Better Than Life' the RD fan club magazine. With a bit of luck now, Colin Macdonald is going to write a little something. He said he wasn't, but I drove up to Dundee and held his arm up behind his back in that really painful way until he gave up. Let's C what he has to say. I'll leave a small gap to, erm, make his entrance more dramatic. CM Strange exploits... For the last few weeks, as you all know I've been tied up with my Degree exams. You'll all be pleased to hear that they are now finished for the moment, and to congratulate us brilliant students on completing another set of grueling exams, the University decided to give us two weeks off! The first week I spent catching up on FRED work, but by the end I'd got thoroughly fed up with Dundee. So, on the Thursday I phoned a friend of mine through in Glasgow, and asked whether he would mind a visitor for a few days. Within an hour I was on my way through! Just to smash anyone's preconceptions about the "Scotland's so small everyone knows everyone else" theory, Glasgow is about 150 miles from Dundee, and I only know 4 people there! Anyway, this friend of mine helps run a nightclub through there ("The Tunnel", in case anyone's interested!), and because of this despite the opening hours being from 10.30pm - 3.30am, we spent from 9pm until at least 4 or 5 in the morning in there! CM Glasgow calling I have to be honest, I enjoy nightclubs occasionally but they are something that can be enjoyed once in a while, over indulgence just completely spoils them, so spending eight hours every night for three days in one nightclub has put me off them for a good while. However, there is a story behind all these ramblings. One night after the place had "officially" closed, the staff stayed behind for a few drinks. We were just chatting with a few of the barstaff until about 5, when myself, my host for the weekend went for something to eat with one of the barmen. By this point, I'd been quite happily speaking to this guy for an hour or two, when his face seemed very familiar. Considering the time of the morning, I didn't think anything of it and headed for home, leaving him in the pizza shop. Walking down the road towards a taxi I realised that he reminded me of Ron Stirling, the guy that used to run the SAM disc mag Review a few years back, he'd also got his games MEGADISK CM Bonny Glasgow published by SAMCo, and a few years ago I had been speaking to Ron about publishing the art package he was developing - this was before Graham Burtenshaw came along with SAMPaint. Assuming that this was his brother I had just met, I went back to check, and lo and behind, it was the very same Ron Stirling! As soon as I'd said my name was Colin, he said he'd also recognised me from somewhere but couldn't place me. Anyway, seeing as we did actually know each other, we hung about for half an hour chatting about the SAM. Sadly, his SAM had broken down and assuming he couldn't get it fixed, threw it out! After telling Ron about all the things that have been happening, I've put him in touch with West Coast Computers about buying a brand new one! Of course, I'll be trying to persuade him to do something for FRED... Like I said, out of the 2 million people in Glasgow, I know 4. And I speak to one of them for 2 hours without knowing it!!! CM C, sun and sand I know, it's a silly name for a programming language and it simply invites hundreds of dreadful puns and slips of the tongue, but it was invented a good few years back so there's not a lot I can do about it. Except, of course, to tell you all about the SAM version. Following last month's brief article, it appears that some of you don't know what C is. Let me explain : it is a structured programming language that has been designed for it's simplicity to understand and for the fast speed of the machine code it produces. Anyone with a simple grasp of BASIC can learn C - there's print statements, while and for loops and variables, just like BASIC. However it is much less strongly error checked ie the compiler assumes you know what you are doing even if it doesn't make complete sense. This is hugely beneficial when you get to know a bit about C because it lets you do things that other languages CM I do like to be beside the C side simply won't let you, however, the down side is that you have to figure out what your mistakes are. I like to think of C as a cross of BASIC and machine code. It's similar to writing in BASIC, but because it compiles to machine code, you have the power and speed of writing in assembly language - something usually left for the talented few, sadly, those do not include me! Which is why C suits me perfectly! C at it's simplest is not capable of very much. There are two things which make it so powerful : 1) The ability (for those that can do it) to directly include assembly language instructions INSIDE the C code. 2) The ability for C programs to incorporate libraries. Libraries are sets of routines that make C's capabilities limitless - and these are written in a mixture of C and assembly, so of course, you can write your own! CM C what I mean? With SAM C, will come a wide array of standard libraries. We're still working on them at the moment, but already developed are the input/output library, the string library and the graphics library. So, we've already been able to get the first C programs and games up and running!! Over the last twenty odd years, C has been adopted as an industry standard - there have been hundreds of thousands of programs written in C, many of which are public domain, but more importantly, the large majority of commercial software at the moment is written in C. For example, over Christmas, one of the ground-breaking games that everyone was shrieking about on the PC was "Magic Carpet", it was 98% written in C. If you don't believe me, pick up any computer magazine which advertises jobs and you'll see that the bulk of work for programmers is in C. Unlike BASIC, C is a standard, whenever a new version of C is produced it conforms to most features that other C compilers use. This means many things : CM I C you don't quite understand If you learnt to program C on the SAM, you would also be capable of programming on any PC or Amiga! Did you know that the entire operating system for the Amiga was written in C? Any program written in SAM C, can be converted across to any PC or Amiga, and with only minor changes, will work! What we are now working with West Coast on, is tempting professional programmers to the SAM because we now have the power of C, with the friendly features of SAM that we all know and love. But most importantly, as most of you will have worked out, this means that we can simply convert any of the countless thousands of C programs already written for other computers, and (perhaps with minor changes depending on which C compiler was used to write the original) will automatically run on SAM! This should mean we have a virtually unlimited base of software for commericial, or otherwise, release. And it means that any one of you that can currently program BASIC is easily capable of CM I think you'd just better C for yourself producing a program fast enough and professional enough to be commercially published! Perhaps even on more than one computer! The key element in all this is of course the libraries. As I said, we've already got the standard libraries up and running and those ones run identically to the PC equivalent. I know my knowledge of C isn't extensive, and I know I'm not the best person to explain a new concept, but I hope you can grasp some of the optimism and excitement that this is giving me. We haven't been able to set a price or release date as yet, but we are still aiming for an April launch, with a price perhaps as low as £15! Please compare this to C compilers for other computers which weigh in at anything from £50 - £300! FRED - not only fun and educational, but now we're getting your career sorted out too! CA COLIN'S BEEN CRACKING RUBBISH JOKES, I C (or NEWS for short) Crikey, huh? That bit I wrote last month was nothing compared to this. Colin Macdonald sure knows what he's talking about. I'm so excited now, I've accidently placed an order for 30 copies. And we're not even allowed to order it yet. Don't worry folks, you only have to restrain yourselves for a few more weeks. Then you can all order it. Hey, I've had an idea. By the time you get next months FRED, you may well be able to start ordering it. I'll give you a date, and you can all send your orders on that day! All at once!!! Colin won't get any sleep for days! Smart! Let's C what Colin does about that. (Boom boom) And, um, that about wraps up this months news. Thanks for listening. CA 'TIS THE C-SON TO BE JOLLY, TRA LA LA LA LA Colin Macdonald doesn't know I'm saying this (honest) but it's his 21st birthday on April 15th and he enjoys receiving lots of cards. So, do you (kind) readers think you could spare a quid and send him a card? After all, FRED wouldn't be around if it wasn't for good old Colin Macdonald. The least we can give this fine, loyal (puke) SAM lover in return is a 21st birthday card. He was absolutely disgusted when I suggested that some very kind readers may, just may, decide to buy him a bottle of something to give him at the show a fortnight later. Still, I'm sure he'd be polite and accept it. Maybe if we got him drunk, he'd start asking ridiculously low prices for FRED games. Oh yes, nearly forgot. If anyone out there is really rich, Colin could do with a brand new car. Send your cards to Colin at the FRED address. We're far too good to him, we are. CA Public Domain It's been a while since Derek Morgan popped up to tell us what is happening in the SAM PD world, but here he is to tell us what's new for '95. Let's C what there is. DM * SAM ADVENTURE CLUB UPDATE * By Dave Whitmore SAM ADVENTURE CLUB members and FRED readers may be interested to learn that registered owners of the Spectrum version of PAW The Professional Adventure Writing system - (version A17C) can now upgrade their Spectrum software with an un-official supplement disc that offers full SAMDOS compatibility. The converter package, which renames PAW A17C to version A17S features full 48k/128k compatibility. The Spectrum keyscan has been modified for use with SAM and function keys are patched to allow a disc directory. The 48k version can also, in editor or run time, load and play Etracker music modules that run in the background! DM SAM PD As with the original package, you can produce new 'run time' games that you are free to distribute in any way you wish. All tape routines are patched for DOS. Existing PAW games can be run and edited and there are routines on the disc to convert game databases from Plus D disc or tape. There is also a program that will convert an SC_Speclone conversion back to a normal database. There is a new EXTERN feature that allows external SAM BASIC or CODE routines to be executed from within a game. However, the few older games that use extern will need to be modified. Martijn Groen from Holland has done a brilliant job in converting PAW and we are extremely grateful for all his efforts. The Professional Adventure System is (C) Gilsoft International 1986. It must be stressed that users need to supply copyright DM SAM PD code from their own working version of PAW 17C. The author or distributors cannot be held responsible for any misuse of this product. The upgrade disc is available from; [redacted] NEW PD SOFTWARE FOR 1995 ------------------------ KASPA PD, £1.50 A very nice collection of games and programs, from the seven issues of the Kaspa club disk magazine. The disk also contains some screens of SAMCOM 94, the Kaspa club and an insight to some of its members DM SAM PD PAW CONVERTER by Martijn Groen. £1.50 The Professional Adventure Writing system can now be converted to full SAMDOS compatibilty. The original PAW, version A17C, on disk or tape is needed. DJ0HF AMATEUR RADIO SUITE, by Ian Spencer. This is a program for the SAM designed to work in various digital communication modes such as RTTY,CW,SSTV and FAX. The program has been updated to control an external TNC. To use the 'Multimode' program it is necessary to have a SAM running MASTERDOS with a minimum of 256KB, 1 disk drive and the SAMBUS. Sambus is necessary to provide the timing signals needed by the decoding software. No other external hardware is needed to decode the signal from your amateur radio receiver. DM SAM PD A shareware version is available from us at £1.50 or £5.00 for the registered version. NATURE SCENES, by Jack bailey. £1.50 This excellent disk of nature scenes has nou been updated and the disk now contains 40 scenes, which look like they have been painted with water colours. Return your original disk and a SAE for an update. [Don't forget that Derek has a large catalogue of discs, many of which are great value for money. Send an SAE to Derek for the full catalogue - CA] Address - [redacted] CA DISC CONTENTS Well, this month we have a very Gamesmastery issue. Still, you don't mind, do you? Of course not. Right, in slot D, I think you'll find Rain by Diggory Gray. It's a 2 player shoot-em-up, but because you work together, it's prefectly playable with only one player. It's written on Gamesmaster, has some lovely graphics and plays nicely. It is a little easy, but the best way to play is to compete for the most points with the other player. Great game - thanks Diggory. A little point. I'm not moaning at Diggory, really, but I think I should make the point. If you begin writing a game on Games Master and decide it's not working, and want to start a new one, RESET the computer. Don't clear everything, because the code seems to get corrupted, and everything goes wrong. This happened with Rain, and I spent two nights trying to debug it. This is why level 4 has moved. Also, try to use different variables all the time, even if it isn't in use anymore. GM seems to mess up sometimes if you don't. That's all. CA STUFF ON THE DISC... In slot E, we have a 'Thrust' clone by James Curry, written using Gamesmaster. Incase no-one has played Thrust, you have control over a space-ship which you can rotate and thrust forwards. The aim of each level is to shoot the gun turrets. But it's not that easy. Obviously the guns shoot back, and there are wind tunnels which throw you and your bullets off course. Collision with any block except the L one which you start on kills you. There are 15 levels of varying difficulty. Unfortunately, each time you die, the game saves a file to disc, so you're going to have to leave FRED unprotected. However, this does make an otherwise difficult game slightly more manageable. It's a very playable game; look forward forward to more Gamesmaster games from James in the near future. The menu this month is from Steve Taylor and is another example of one of his very clever routines. Thanks for the menu, and thanks for writing the scrolly too (I'm sick of them). CA Information on the Contents of FRED Issue 55 As an extra special treat to all our loyal readers, there are two items in slot F. Dave Handley and Matt Round have been hard at it trying to help you pick the numbers that could make you a millionaire. What am I talking about? The Lottery. Load them up, buy your tickets and win a fortune (there may be a small complication with the last bit). Duck Hunt is the Gamesmaster contribution in slot G. Matthew Beamen now lets you do what you always dream about when you see some birds in the garden. Shoot them! Only joking, please don't complain - I couldn't stand the ear-ache from Colin. The only drawback is that you need a mouse, but this is good reason for buying one. Shoot more than 80ish out of 100 to win. Anonimity has been playing on his ST far too much recently, so there's no section from him this month. In its place, there's something I found on a PD disc on my Arc. It's very funny and could be put to use. CA I C SOME DISC CONTENTS E-tunes has just made it onto this issue. Lee Willis kindly let me rip the tunes from a demo he did and Peter Moore spent a weekend playing on E-tracker and came up with 2 tunes. Cheers, lads. David Brant (Shandy) has programmed a nice machine code game/demo. It's quite simple, but well written and it's only his second attempt. We look forward to more from him in the future. Many thanks Shandy. Episodes 5 and 6 of Rachel wing there way to you courtesy of Andrew Hodgekinson. At last! Finally I've got some contributions for Bits n Bobs. Firstly is a code searcher program by Martin 'Duhh' Fitzpatrick. It's a really simple program, but very useful. The main reason I like it is that you can see where it is in the code, so you know how long to wait rather than looking at a black screen. CA DISC CONTENTS Second up in the Bits n Bobs section is a wave program by Andrew Chandler. It's paticularly useful for us A-level Physics students. The program takes two waves (which you define) and plots them both, along with the combination of the waves. As we've just done this in physics, it was quite a nice surprise. Hopefully, lots of other people will find it useful too. Lastly in BnB are a couple of lovely SAMPaint fonts. They've been sent in by Luke Falla and are big fonts, so you can write, erm, big things with them. Both have .F at the end. Screens this month have been sent in by James Curry, Andrew Chandler, W Tippens and Jack Bailey. They're all beautiful - C for yourself. This months MOD is from Ian Dodd. Thanks for the Mod, Dodd! It's called PROP.MOD and is a nice version of Tubular Bells. Lastly, sorry to Graham Goring for spelling his name wrong. CA THANKS EDITOR : Colin Anderton DA BOSS: Colin Macdonald THANKS GO TO : James Curry Steve Taylor Andrew Hodgekinson Matt Round David Handley Martin Fitzpatrick Diggory Gray Peter Moore Andrew Chandler Lee Willis David Brant Matthew Beaman Jack Bailey A Jones Allan Clarkson Martin's mum Martin Wilson Dean Nicholas Luke Falla Ian Dodd W Tippens Order your titles from : [redacted] There's just 1 month of waiting until the C compiler, folks!
Letters & Reviews
Letter From Matt Round Dear Fred, Please! You can't do it! How can I survive without those precious tenners?! I'll starve! I'll be homeless! I'll be forced to 'busk' on the streets, doing Games Master games with a battery-powered SAM on the pavement while commuters throw their loose change into an empty disk box... ... Actually it's something that had to happen eventually, and whatever system is adopted I hope people won't stop contributing. I told McColin it didn't bother me and he asked whether in that case I'd refund all the tenners I've had... is there no hope for the man?! I've finally managed to officially start my business, although I've yet to hand over an obscene amount of my money for a machine that can't do its maths properly (yes, a Pentium-based PC). Paying £1500 for a software package (and that's the cheap option) will take a bit of getting used to. Anyway, look out for one or two little 'warm-up' games (maybe even conversions Letter From Matt Round from SAM) released either as PD or on magazine cover disks... If anyone out there's considering buying a PC, please get good advice. Virtually everyone I know who's bought one has gone for the wrong option, and it's rather expensive. For example, the kind of machine that's £1500 in a high street store is around £1000 elsewhere (that's not an exaggeration). You don't even have to go for the stress of mail order - for example, I'm going to Evesham Micros to pick up mine (which is definitely preferable to posting a cheque for £2500). Cheats: * DERF To noost your final cash total, make issue 50 PD-only and use the cheapest duplicators. The game will end before any disk errors can appear. * Santa Goes Psycho 2 Press + and z during a level to skip to towards its end. Have fun bombing Postman Pat! Matt Round/'Malevolent' CA Reply to Matt Round Hello Matt. Don't worry about McColin (ha ha). He's from Scotland, and we know what a repu.. [snip - CM] Actually, Matt, have you banked the last couple of cheques I sent yet? My statement says you haven't, but it could just be missing off the top. Blimey! It looks as if someone else is having a teeny weeny winge about PCs. I'm sure it'll be alright though, even though it's a dodgy machine. Are you going to the Evesham Micros in Evesham, or somewhere else? It's just that if you haven't gone, and you are going to Evesham, I could pop up the road and say hello. You know, I remember going into Evesham Micros the day it first opened in Evesham, years before it expanded across the country. Yes, I must have spent a good 30 minutes looking at all the Spectrum titles they had on their little shelves, and finally spent a good £1.99 buying one. Ah, how times change. By the way, you do realise that you get more mentions in FRED than McColin and I do put together? Letter From Allan Clarkson Dear Colin, Just a few lines to say how good FRED still is. And I wouldn't worry about the contribution payments - you have a loyal user base who'll still send programs in. Not as much incentive, no, but you'll still get lots of progs. I must say how I enjoy the games on FRED, SGP2 [See what I mean, Matt? - CA] is a favourite of mine [Yawny, yawn - CA] - even my Amiga and SNES owning friends were arguing over whose go it was next! Robots is a bit easy though. I'll have to go. Keep up the good work! Byeee! Allan Clarkson CA Reply to Allan Clarkson It's so nice to receive the occasional warming letter like this. I can't put a foot wrong. Glad you're enjoying FRED. The programs really do show the enthusiasm of our readers, and each of their contributions seems to be getting better and better. You're FRIENDS with a SNES owner??? Yes, robots was a little easy. Even I can complete it!!! There were plans to make it harder, but these made it impossible. Maybe either Graham or I (or one of FRED's readers???) can come up with a more advanced version one day. Letter From Dave Handley Dear Colin A, After reading about your plans to stop paying 10 quid contributions, I thought to myself 'Why don't they give software away instead. Maybe one item of software for every two programs a reader gets on the disk.'. Not my exact thoughts, but pretty similar. It doesn't cost anywhere near a tenner to send someone a copy of the game, but I suppose it would affect your sales. What do you and Colin M think of the idea? I was also interested to read that you travelled to Lancaster university for an interview. Does this mean that you may be 'there' later this year? I'm interested because it looks like I'm going to spend the next 3 years doing a BSc in Computing Science/Software Engineering, if you were there you could buy me lots of beer, it'd make life more bearable! I am going to look at the place myself next week, seeing as I live quite close. Have you really never heard of Preston? Letter From Dave Handley Say thanks to Colin M for the disks, he should know what I mean. Now that's got me thinking! Who actually reads this letter first? It's probably Mr Mc isn't it, and I bet he passes Mr An's letters on to him. Hmm?!? Another mystery of life, coming somewhere between women and rave music! Yours sincerely, Dave Handley CA Reply to Dave Handley Colin M - Dave says thanks for the discs. I was having a good look at Lancaster university, but I don't think that it'll end up as my first or second choice. It all depends on what I think of Nottingham when I visit it in about 10 days. Have no fear though, I will be making regular visits up to Lancaster when I go to visit Rob. I'll look you up and YOU can buy ME a pint (or ten?!?). Do you think I'm daft? I've heard of Preston - they're a top of the table third division team. Mind you, they're not as good as my team, Lincoln City. We may be mid-table, but we'll give Preston a thrashing next time we play them. Third division football is the best footy you can get. Anyway, yes I've heard of Preston, but I haven't a clue where it is on the map. Almost a perfect Sherlock Holmes! Your ideas were nearly perfect, except that I don't just receive MY letters, I read EVERYTHING sent to Colin. Although I don't know that, do I? Letter From Peter Moore Dear Colin, Hello. I thought I'd set a good example by sending you a letter on disc to save your poor little fingers from typing it in. I hope you like the E-tunes. I have to apologise for 'CJ's', I sent in the unfinished version by accident. The shock I had when I heard it on FRED! Still, it was probably better than the finished version. I'd like to congratulate Matt Round. He is a superstar. He comes second in my list of all time heros (Frank Zappa being the no. 1 beauty at the top). You know I imagine Matt gets more mentions than you and Colin M do between you. Have you noticed that? [AAARRGH! - CA] You know that I absolutely hate doing E-Tunes, but it's for the love of FRED that I do it. (Bob Brunsden comes third by the way). I used to love doing Sound Machine music, infact I never got anything else done while I owned it, but E-Tracker is the way forward I suppose. Would anyone like to write a converter? PETE CA Reply to Peter Moore Hello Pete. CJ's sounded lovely as it was, I'm sure everybody agrees, so I'll let you off the hook this time. Love of FRED? Are you sure? Oh well, I guess if that makes people write e-tunes, then I'm not going to complain. Sound machine was a little basic when you compare it to e-tracker, despite it's lovely editor. Personally, I think you'd be better off writing music from scratch on e-tracker. However, if there is someone out there who has or is going to write a converter, get in touch and we'll pass on the disc/information. Letter from A Jones Dear Colin, I have decided to sell my SAM computer set up and while I know you don't have a small ads section, I would appreciate your including this letter in your mag. I would like to take this opportunity to say how much I have enjoyed reading FRED over the last couple years and to wish you well in the future. If anyone is interested they can contact me at; [redacted] FOR SALE - SAM Coupe 512K, 1 disc drive, mouse, SAM to monitor SCART lead With the following software - Masterdos, SAM adventure system, Lemmings and Oh No! More Lemmings, Prince of Persia, Pipemania, Waterworks, Hexagonia, Sheriff Gunn, Days of Sorcery, Legend of Eshan. PRICE £200 CA Reply to A Jones I'm sorry to hear that you've decided to sell your SAM. However, if your mind is made up, I may as well advertise it. It's better that someone who is keen on using it buys it rather than having it stuck in a cupboard doing nothing. Thanks for subscribing to FRED for the past few years. Both Colin and I are glad that you've enjoyed it and will be sorry to see you go. Good luck in the future. COLIN Letter From Martin Fitzpatrick Dear FRED, Thanks to Rik Moore for replying to the request for more programmers, artists, and stuff in FRED #50 (was it??). But I'd still like a few more! My SAM's quite literally buggered. Luckily I've been lent Mat Phyllip's one. First it was the disc drive and now it's the keyboard. Sigh! Oh well, I will be getting it fixed no matter how much it costs. Thanks to everybody who bought one of my games disc from the SAM PD library at the show. Hope you liked them. Oh! I've run out of things to say - Oh well, time to witter on me thinks. Sorry for not getting to the show, but my school has wierd holidays and my mum wouldn't let me have the day off since I'd just come back from Tenerife - No there isn't a postcard (sorry!) Letter From Martin Fitzpatrick Aha a joke. [Oh no - CA] Q: If you have referees in football, and umpires in cricket, what do you have in bowls? A: Soup! [Oh dear - CA] Great huh? [I can't type for laughing so much (honest) - CA] See you lot then. Martin Fitzpatrick CA Reply to Martin Fitzpatrick For a sensible letter, you really did ruin it by sticking that awful joke in, didn't you? Still, someone's bound to find it funny - we have all sorts subscribe to FRED. CA Reply to Martin Fitzpatrick Sorry to hear about your SAM - I had lots of trouble with mine. Well, it was the power pack, but it still ticked me off a lot. I haven't bought any of your PD discs unfortunately, but I do have a copy of Fire which you sent to FRED years ago, and I'm very impressed. I can put out about 3 fires I think. Might have to go and have a little play on it actually. Fancy not going to the show. Listen, I bet you want to come to the next one, so give your mum a call. I'll sort her out. Hello Martin's mum. My, you look young. Oh, and yes, your hair looks stunning. Take a seat. Now, I think we should have a chat about young Martin. Frankly, I'm a bit worried he's not getting out enough. I've spoken to a trained doctor, and he says the best cure will be to take him to the next SAM and Speccy show this April the 29th. Hey, I know you love your son (snigger), and I know you'd want what is best for him. CA Reply to Martin (and his mum) Actually, while we're here, maybe you'd like to write me a letter. I'm sure it would bring a delightful, beautiful ray of sunshine into my letters page. Goodbye for now. Hi again Martin. Did you notice the cunning way I was asking her to contribute. Unsuspectingly, she'll become interested in the SAM, and end up going to the SAM and Speccy show whether you ask her or not! I'm not just a pretty face. Martin, I got your other letter as well. No, I don't want you to get repetitive strain injury (like I probably have), and I wasn't trying to see if you were a Simpleton (mind you...). The problem is that my disc drive is a later version than yours and can't handle high density discs (ones with two holes in to those less techincally minded SAMmers). SAMCo were unable to continue getting the disc drive you have and so had to change. Hence, HD discs don't work in my drive but do in yours. If you HAVE to send HD, write a note to Colin M so he can copy the files to DD discs. By the way, sorry to hear about the IBM (ho ho ho). Letter From James Curry Dear Asylum Escapee Weekly, I have recently escaped from the maximum security asylum a- Oh B****r it! Wrong damn letter. Dear Colin, So here is a letter. Yes, It's true, don't drop dead. Since I've sent some stuff in, I figured, why not a letter as well? So here it is.. Urm... Well, I haven't actually got anything to say, but I suppose that never stopped you writing a letter to Brian, so I'll have to put some nonsense. 1) Is Colin really your brother? 2) Can I have £1 million please? Thats it! The end of my letter. Thankfully. JAMES 'FLA' CURRY. CA Reply to James Curry Hey. Let's just clear one thing up before I continue. My letters to Brian were not complete nonsense. Heck, no. In fact they were lines of intellectual queries, upper class humour and deep and thoughtful reasoning to which interesting and thought provoking replies were given. I really don't know how this could have been mistaken. Maybe you're thinking of someone else. Right, now that's cleared up, here's my answers. 1) Yes, it's true. And you'll never guess what. It actually turns out that due to a number of highly improbable coincidences, Colin's also my Auntie! Mind you, he didn't send me a £5 Woolworths voucher for Christmas, so maybe he's not. 2) Certainly. I'll pop it in the post on Monday. Sorry I edited out the other question, but personal jokes are boring to everyone else and I can't be bothered to explain. Letter From Martin Wilson Dear Sir Thanks for sending the sample disk of Fred issue 52. However I had read somewhere long back that Fred contained sections of Outlet. However none was present in this issue. As Outlet isn't available in Coupe format anymore I was interested in a sort of 300K of Outlet and 500K Fred type issue. Perhaps you did this in the past and it wasn't popular with Coupe users. If so that is a shame. I was impressed with the Fred issue anyway, but lack of letters from fellow users is definitely a negative part of the diskzine. How many subscribers are there now? Also there is one game that I would buy even if it cost £30 for the Coupe. I don't know how difficult a project it would be but there are plenty of other versions that could be used for reference. Its the game every computer should have a version of. More successful than Lemmings. The first British program Letter From Martin Wilson to go to number 1 in the states I believe. Its Elite by Ian Bell and David Braben. The Coupe is easily capable of a version. Remember the Electron only had 32K of memory and the C64 only had a 6502 at 1mhz so a 256K computer with a 6mhz Z80 should be capable of it. Using mode 2 for vectors and mode 4 for instruments. Also, I have a spare Coupe for sale. It's a 512K tape based model. It includes a tape deck, manual, technical manual, lead, software, magazines and its £55 including postage. Its all fully working. Lastly, I'd like to contact other Coupe owners so you can print my full address if possible [I should think I can manage that - CA]. Especially people who would like a version of Elite for the Coupe or who could program it. Anyway all the best CA Reply to Martin Wilson Anyone wishing to get in touch with Martin can contact him at: [redacted] Thanks for the letter, Martin. I think you're the first person to call me Sir! When the Outlet takeover took place it was planned to incorporate Outlet as much as possible. However, anything we put in proved to be hated by FRED readers or wasn't contributed to. The Outletters section springs to mind. That looked very promising, but no FRED readers want to know technical stuff. Any techincal enquiries are always welcome and we'll do our best to find an answer. In the meantime, if any Outlet type things are sent in, they will simply be put into FRED, so long as they're good enough. CA Reply to Martin Wilson FRED 52 was only my second issue as editor. For the first couple of months, no-one seemed to want to write to me. Thankfully now, FRED is getting more letters than it ever has! Last month, I couldn't include them all because I ran out of memory on Outwrite! The FRED readership averages about 450. At present it's 400. Elite actually wasn't as successful as Lemmings, but we have thought of it. The problem is that the 3D routines would take a long time to create, but we are thinking about a text version of Elite before adding graphics routines. Thanks again for the letter. Please do keep reading FRED. I'm sure there'll be a lot of things you'll enjoy and find use for as well as having a jolly good laugh at my wonderful(ish) jokes. ANOTHER SAM for sale! SAM Coupe 512K plus ten games all boxed and other software, all as good as new. Also Spectrum+ 48K with over 100 games all boxed. Leads, powerpacks and manuals for both computers. Joystick adaptor for Spectrum. £110, Tel Matthew ]redacted] CA MY COMMENT I'm not really too keen on sticking ads for SAM Coupes in FRED. I know I tried to sell my Game gear last month (WHICH I DIDN'T), but 3 SAMs for sale in 1 month? Come on. Anyway, I'm going to clamp down on this. As of next month, I probably won't stick any more ads of this nature in FRED unless I'm feeling VERY generous and this person has made a lot of use of his SAM. Sorry to be so grumpy, but I just hate people selling SAMs. Sorry. I could really do with a review to cheer me up now..... DN Review of SC_WORD pro by Dean Nicholas Available for 29.99, from Steves Software, 7 Narrow Close, Histon, Cambridge CB4 4XX (Note-needs 24 pin/360 dpi Bubble Jet printer and MasterDos) Software reviewed with a Canon BJ200 printer So, another word processing package for SAM, eh ? Actually, it isn't that new, as it was released around Aprils Gloucester show.This version I have is the full v1.01.But as I was saying, do we really need another WP on SAM.It would have to be pretty special to be worth that rather hefty price.So, what has it got going for it... Upon loading up , you are presented with a rather strange-looking screen.Over on the left is a picture of the paper, and where the printout will go on the page.On the left is a box, which would contain the first part of your document if you had written anything.In the middle are lots of icons.Clicking on the top one brings you into another menu, where you select the font, size,justification etc. of the text.Fonts and justifications can be changed anywhere, but each paragraph must be in one size.The word-processor is quite good, not up to the standard of, say, The Secretary (which I am using to write this review) but is sufficient.By the way, the package is not WYSIWYG (What You See Is What You Get) but uses small font/size markers in the document which tell the printer what to do Now, to see what the printout was like.I loaded in the test file, selected Hi-Res dump and after about 10 minutes (extremely slow for my 173cps printer) and much disk-swapping (one DD disk can only hold 2 fonts!) I was presented with a printed sheet.I was amazed.The printout in my hands was amazing, it looked just like a laser printout from a PC!There were different sizes, fonts, underlined, bold, everything.The text was proportionally spaced out, and the letters were so exact that I could not find a single jagged edge.WORD pro prints out text like a screen dump, taking control of 14 million dots on the page.It was quite amazing, even though it did take quite a long time to print. However, sometimes you don't need a hi-res printout, and so there is another printout option.ASCII dump printed out the same page, but in about 10 seconds.This was all in th printers own font, with no proportionally spaced out letters, and no size change.However, underline and bold still worked. Another program is on the disk, and that is SC_24.This is a hi-res screen dumper, that allows you to print out screens in 48 pin ( with a Bubble Jet, 24 with a 24 pin) at any size from credit card size up to 1/3 A4.With a special feature called Micro-Weave, banding is reduced but it took my BJ200 55 minutes to print out a credit card sized picture.Without micro-weave, it took only 2 or 3 minutes, with not much quality difference.I know which one I will be using! So, overall, this is a necessary package if you have the correct hardware.It has many other features, such as Borders (curved or straight) around bits of text, text colours (greys) and comes with 7 fonts and 11 sizes.Well worth it. (mark compared with other WPs I have used) Overall:89% Brilliant, but a much faster print mode would raise the mark quite a lot. CA REVIEWS Thanks for the review Dean. Colin and I have decided to get more reviews in FRED, so we're asking other companies to send us software to review. Remember those reviewers we took on months back? Well, they may well be called upon again. Meanwhile, if anyone has any views on FRED / Revelation / Phoenix or any other company's software, write down your comments. Even if it has been reviewed before. Readers really do want to know what you think of the games/utilities. See you all next month.
FUMP! "Baa?" said the sheep. ---- "I'd like to introduce a friend of mine," said the Dark, Shadowy Figure. "He's just teleported over and bought us some sheep to work with." "Hello," said Diggy. "Hello," said Rachel, amiably. She had just woken up. "Hello," said the sheep, and another Dark, Shadowy Figure. "I must be off now, got an important meeting to attend. Y'know, places to go to, people to see, etc. Let's do lunch." FUMP! "Er - bye then," answered Diggy, who was beginning to fail to follow what was going on. "Thanks for leaving the sheep." "Baaahello?" said a sheep. "That's a WoFiSOM, isn't it? Wow!" "Greetings," replied Harold. "Talks, too! Fluff and grass, I thought I'd never live to see one. What've you got it for?" "I'm going to build a space ship, to look for my cows. They all began to suffer from EATS. Goodness knows where they are now." "And you want us to help? By the way, I'm Merdyl, and this is Freeda." Merdyl pointed to a moth-eaten sheep talking to Rachel. "Quite a little party, this!" "Yes, it has grown. I'm Diggy. He he he, very amusing." Diggy wasn't embarrassed, his skin had decided to go red for a new look. "This is Harold." He held out the WoFiSOM. "No sense in hanging around, I suppose. Harold?" "?" "Charge up, or whatever it is you do. Could you collect the others please, Merdyl?" VumVumVumVumVum... "Sure thing." VumVumVumVumVumVumVum..... "All here. Byaaaa! Baaa?" "Mooo," said Rachel. "Er, sorry about this, the WoFiSOM is collecting work fields, so you'll have to do without speech for a while. Sorry. Ehem." "Moo," said Rachel, miffed. VumVumVumVUMVUMVUmvumvumvumvumvumvummmmm.. TING! "Ah, it appears you are to Press The Green Button When Ready," commented the Dark Shadowy Figure. "Reads and talks too, eh?" answered Diggy, nastily. "No time like the present!" He reached out.. Extended a finger.. And pressed.... The world fell into a blur, as a concentrated work field descended upon the group; each moved so fast they could not see the other yet they all worked as a team. In fifteen minutes, the field stopped since the work was done, and all flopped to the ground, exhausted. But it was worth it. For before them, shiny and new, standing majestically in the middle of a field next to a surprised bull, stood Cowseeker, the universes first ship ever to be built fault-free thanks to a WoFiSOM. And next to it, stood the Bovine Detect-O-Matic. "Let's party," said Freeda, who could speak again. The spacerat blinked. "Cor," it thought. "Hello dearies," said Ermintrude. The bull next to Cowseeker leered. "'Ello Darlin'" it said, and received a knee in the second stomach. The Spacerat didn't blame the signposting, it blamed the reality collapse, and was correct. ---- The lights were flashing, the music loud and distorted, the air virtually unbreathable. Crowds of people jived and gyrated, gatecrashers crashed their gates into things, everyone was really into it. Except for the people who'd set up the party, who were feeling a bit left out, probably because most people don't like to dance with cows, sheep, people called Diggy or figures that hit the dance floor and imply the Conga. That is until... "WRAAAAAGGG!" "IT'S MYSTER CADBREEZE PARRYT!" yelled everyone at once, even the cows, sheep, Diggy and the Dark, Shadowy Figure. Good ol' Gothic Records, classics, they are. Never fail to liven up a party. With such favourites like the Sweet Shop Girls', "Its A Syn," who could resist? Gothic records are meant to be the best in the universe, beaten only by Alien Automatic, who had Mycall J. Still, even they were losing their ability to capture the audience; "It Doesn't Matter If You're Green Or Multitentacled" was said by Mycall J to have "Disappointing" sales in the galactic market, but he was optimistic about the wider audience of the universe. Everyone was "Getting Down And Boogie"ing now, except for Merdyl, who was doing the Tango. "Er, shouldn't you be boogieing?" asked Rachel. "Daaaaah dum, di dum, di dum dum dum, daaaaah dum, di dum, di dum dum dum, daaaaah dum, di dum, di dum dum dum, daaaaaaaaaa dum, di di deee, diddle deee - Daaaah Dum!" replied Merdyl. "I see." Halfway through "Saltwater Pools In My Light Sensitive Receiving Units," Freeda clattered up to Diggy, who was doing the Spacewarp dance, irrelevantly. "Do the Space Warp daaaaaaaaaance!" he said. "'Scuse me," interrupted Freeda, "but shouldn't we get going now? We can leave a few ants around to clear up after everyone's gone, as long as we tell the WoFiSOM to generate a Work Field that'll last a while." Diggy stopped. "Oh, all right. I was just getting into this. Let's get the others." Ten minutes later the group stood outside the disco hall taking deep breaths of the clear, cold night air. From the party came muffled booms like a small war, which was in fact ridiculously loud volume music played through an appallingly bad system. Clouds of breath puffed into the air. Before them, shining in the moonlight, stood the Cowseeker, waiting for action. Diggy pressed a button on the Bovine Detect-O-Matic, and a hatchway slid open, humming gently. Light streamed out, dazzling... The group entered, taking their stations throughout the ship as if they had known it for years. Diggy was about to give the order to start the engines. What would they find, in the cold, dark reaches of space? What adventures lay ahead? Few could tell.. but they would find out in time. Freeda, who had a sense of occasion, began to speak. "Space. The Final Frontier. These are the Voyages of the StarShip, Cowseeker, its mission: To seek out Bovine Life-Forms and Bovine Civilisations... to boldly go, where no sheep has gone before!" It was a shame that Freeda didn't know what "tacky" meant. And the engines started. -+* To Be Continued! *+- +--------------------------------------------------------------+ | | | Hipposoft Presents: | | | | An Epic Tale of For Fredatives | | an Accident, A "Rachel" /Fred Magasine | | Man And His Cows Hipposoft 1992 | | | | Or, "The Forgotten Enemy" | | | +--------------------------------------------------------------+ LAST TIME... Having "seen a dark, shadowy figure about his sheep," as the immortal saying doesn't go, Rachel and the others - now joined with a crew of sheep including Merdyl and Freeda - used the WoFiSOM to create the Cowseeker and Bovine Detect-O- Matic. In this they could fly around the starts looking for the lost cows, which as you know, teleported to random locations upon suffering Extremely Acute Terror Syndrome. After a party, they took their stations in the Cowseeker, and lifted off... They noticed stars. They noticed the Earth. And they noticed SIZE. The universe, they had decided, was annoyingly large. If someone, when they had decided to build the universe had said, "Hey, lets make it nice and small, so that people can get from one planet to the other without having to defy all known laws of Physics first," then it would have made the Cowseeker's job a trifle easier. But no, they'd copped out, hadn't they? Freeda started to complain, sarcastically. "'How big shall we make the universe, then?' said one omnipotent being. "'Well I don't know, do I?' said the other one, who was feeling stressed out because his bio-rhythms were out of sync. 'It needs to be big, I suppose. Here, I'll write it down.' "And the being wrote down the number 8, referring to some large unit of measurement that's reserved specially for omnipotent beings. But he'd written it with the paper sideways on, being stressed out, (that was of course HIS excuse, everyone else knows its a simple case of not being able to rely on anyone these days) and the other omnipotent being had read it, and thought to itself, 'Ah, infinity, that's a nice round number,' and here we are, having to fold bits of reality up so that we can drill a hole through it and nip onto the other side. It's just typical, if you ask me." Freeda shut up, much to everyone's delight. Having said that, they all agreed with her, but at the moment they were concentrating at closing their mouths, which were spending the dramatic moment hung open in awe. At least they weren't in free fall, Harold had turned on the artificial gravity; so they could enjoy the sights without worrying about trying to fly at the same time. "Wow," said Diggy, staring at the Earth. "Mooo," said Rachel, who had asked that her Work Field be allowed to collapse because she was finding it difficult to sleep and be a hyper-intelligent super-quasibeing at the same time. "I prefer the bit over there, myself," said the Dark, Shadowy Figure, looking towards deep space. "There's nothing there!" protested Merdyl. "Mooo," agreed Rachel. "Don't worry about him. If you were dark and light, mobile and yet stationary, and all the rest of it, you'd probably like nothing as well. Just for a break from it all." Diggy looked smug with his explanation. The Spacerat was also looking in the same direction as the Dark, Shadowy Figure, and was trying to work out why there appeared to be something out there, even though there wasn't. "No," contradicted the Dark, Shadowy Figure, "there is something there. Look! It's getting closer." They looked. They stared. They held their breath. They waited. They breathed again (though there came a few thuds of falling sheep that forgot this bit.) "Er," said Diggy, "is it me, or is there still nothing there?" "Mooo," agreed Rachel. Hmmm, thought the Spacerat. How strange. It appears to be a group of cows, existing in the third, fourth and fifth dimensions. The Dark, Shadowy Figure paused, thinking. He could see in more than three dimensions, sometimes. That was what was happening now. He walked over to a computer, and started asking it if it could display the area in question, whilst shifting everything down two dimensions. It answered yes it could, but what was it worth. He answered, continued operation with all of your circuits intact. It asked, did he want to make something of it then, he replied, yes, a spam can. It replied, oh, and did it. "Look!" he said, thinking, That'll show 'em. On screen were eight cows. One was trying to eat grass, and was getting mouthfulls of reality instead. (The fifth dimension is that in which the real plane exists.) Two others were lying down, asleep. The rest were standing around, looking bored. They all appeared to be enclosed in a large bubble. "Wow," said Freeda. "Weird." "You couldn't see them because they exist in the third to fifth dimensions," explained the Dark, Shadowy Figure. "How do we get them back to normal?" asked Rachel, who'd turned Harold onto herself again, now that something interesting was happening. "We could ask Harold. It appears to be able to speak. Maybe it'll know," suggested Merdyl. "Harold?" said Diggy. "?" "How do we rescue those eight cows?" "Pop the bubble they're in." "That sounds an especially stupid thing to do, to me." Meepmeepmeep! - Harold turned himself off, then back on again. "Oi! That gave me a funny turn!" said Freeda, "me legs went from under me!" The way in which Freeda seemed incapable of standing up when Harold switched off was in fact, very important, but this was overlooked. "Just making a point. You can't do without me. I don't like being insulted. Now, I've told you. Pop the bubble with the Cowseeker. But don't forget to press the red button over there," a hatch flipped open and Harold extended a metal pointer, indicating a small red button near the port window, "just before you touch the bubble." "Self opinionated little..." started Merdyl, and stopped again, because Harold was meeping warningly. "If you insist, then," said Diggy. "Everyone! Assume your positions!" They assumed. "Start engines and head for the bubble!" They headed. "Freeda! Man.. I mean, Sheep that button!" Freeda sheeped. "On my mark..." They waited.. "5... 4... " Diggy's hands unconsciously began to lose their grip on Harold... "3..." The little grey cube slipped out of his grip, and fell to the floor, hitting it with a loud thud. "Ow!" said Harold. "Look out, I'm turning off! Can't..." "2..." Meepmeepmeep! "1..." "Ooooh! Me legs have gone again! 'Elp!" "Now! Freeda, press it now!" But Freeda couldn't... And the Cowseeker struck, and dimensions parted, and... -+* To Be Continued! *+-