Submitted by Dan Dooré on Thursday, May 17, 2018 - 17:16.
|Magazine||Back-issue summary, puzzle corner|
|Letters||Prince of Persia, Flexipage|
|Yahtzee||Dan Dooré||Classic mouse dice game|
|Turtle +||William McGugan||Similar to LOGO language|
|Sector editor||Colin Cameron||Edit the contents of sectors!|
|Directory manager||Colin Cameron||Directory utility|
|Fred moves||Calvin Allett||Fred moves in mysterious ways…|
|MC pt 11||Steve Taylor||Search: “MC 11” Keyscanning; redefine keys routine|
|Axcellent||Ian Slavin||Progs by Ian Slavin|
|Memory game||Joao Nuno Coelho||Similar to Simon game|
|Cutesy demos||Colin Cameron, John Hancock, Andy Monk||Several sickeningly cute demos|
|Megablast 2||Simon Cooke||Updated sample tune from Fred 12 with graphics.|
|Credit scroll||Howard Price||Vertical scroller, credits style|
|Pipe palette||Mark Walker||Improve fonts’ appearances|
|Cosmic Demo||Dan Dooré||colourful patterns|
|Talking clock||William McGugan||Clock that, um, talks with the Voicebox|
|Smoker||William McGugan||Sam takes up the evil weed?!|
Freditorial Good Day to you all and welcome to the second Christmas issue of FRED - although by some discrete form of forgetfulness I may be correct in saying that I never mentioned Christmas even once in the last Xmas issue! Hmmm...I'll blame it on the recession. And now some sad news : some of you will have been following the Fastline/FRED "feud" throughout various magazines which proved extremely amusing for many people (especially myself). Sadly this has drawn to a close - Fastline has gone. At the beginning of November he decided to call it a day and moved to the Atari ST. I think it might have something to do with him making various comments about FRED and myself in the recent issues of Enceladus. Amongst the comments about FRED were that it was "c**p", he said I was a "dickhead" and said I'd be running FRED from the Intensive Care Unit! Someone (ooooh! I wonder who.....!) thoughtfully pointed out to him that if Ken Barlow got £50,000 for being called "boring" he could be in serious trouble. Mere days later he ceased trading - funny huh? Freditorial No debts are known and all "Fastline" discs are to be taken over by the SCPDSA. Prices etc are unconfirmed but if you now wish to order any discs which Fastline previously stocked you will have to subscribe to the SCPDSA. Another new disc 'zine has been launched. From the technical editor of "ZAT", Dave Ledbury comes SAM Quartet. As the name suggests, it is published every three months and costs £1.50 plus postage (although you'd be pretty damn clever if you worked that out from the name!). There should be a short review or extented mention in the letters/reviews section. Discs / details available from the usual ZAT address : [redacted] News I've also just received the preview version of the first SAM Coupe Adventure Club disc. Obviously, it's very heavily based on adventures although it also covers other interesting subjects such as reviewing magazines etc Mr Ron Stirling has recently sent me issue 2 of REVIEW. Ron has good editorial and artistic skills which provide nice effects and an interesting read although the magazine suffers slightly on the programming side eg coding for the games, menu control etc however one thing I did like is the BASIC game HOT PURSUIT on the disc. Firstly you have to race along a (straight) road catching time tablets which you need to catch up with a speeding villain in level 2. Level three has you shooting at criminals a la Op. Wolf style expect they don't seem to shoot back. It is an extremely simple game to play and doesn't really warrant a second shot except for the nice graphics. Very nicely presented but the coding lets it down from what could have been a good game. News A recent press release from Hilton Computer Services indicates that their Personal Banking (no spelling mistakes here!) System (or PBS for short) is now available. Apparently it's based on the PC version and costs £19.95. The address is : [redacted] There have been a few replies to last months "plea" for persons to help develop programs. I forgot to mention that I need "imagination" people. To explain : to come up with ideas for games or taking other people's ideas and adding to them. Obviously you need to know that the Coupe cannot emulate an Archimedes but no technical skills are at all necessary. Misc. This litle tip from Calvin Allett was supposed to go in last month but due to a last-week panic I didn't have time. If you liked playing the Light Cycles game on FRED9 but found it boring playing by yourself then add these lines : 5 LET SCORE = 0 245 LET SCORE = SCORE + 1 280 IF (KE1 BAND1)=1 THEN LET SP1 =1: ELSE LET SP1=2: ELSE LET SCORE = SCORE +1 835 PRINT AT 10,3; PAPER 4 ; PEN 8 ;"YOUR SCORE WAS ";SCORE: LET SCORE = 0 You will probably be admiring this wonderful new magazine reader by Cookie - it's pretty damn impressive huh? Yet another first for FRED - the software of the nineties. Adam Perry has written in to ask whether anyone else has encountered problems of movements being corrupted whilst using a joystick splitter - and of course, the way round it! The BIG BAD and very very ugly competition Everyone who bought Impatience will remember the Triltex competition back in FRED 15. To be totally honest I didn't expect it to be done for months and months - if at all! It seems I've underestimated the average SAM user because I've had no less than TWELVE entries and they've all been correct! The overall winner was Andy Green (Phantom Software spookily enough!) unfortunately I cannot offer any "runners-up" prizes. I will however say "Jolly Well done everyone" followed by "so NOW is someone going to tell me how to complete it?". Although a dozen entries is hardly a revelation (!) considering the value of the prize I will promise to have similar competitions in future issues hopefully as future titles are released. Sadly, there's no news on the FREDsoft front that I can reveal but things are going well. There are currently several programs under development and although contracts have yet to be drawn up I will say that progress is good. FREDsoft ctd. In a few days you will see the reviews of Impatience as published in Your Sinclair (a Megagame), Sinclair User and possibly CRASH although details of the review have not been made available. The ZAT review recently appeared giving it the nice figure of 87%. Once the SU and CRASH reviews have been confirmed then that is about all you'll hear about Impatience for a while. Unless of course you're interested in playing some extra levels??? If enough people would like to play on against the tiles of Triltex then please get in touch and you may well be bamboozled for the second time. The price is undecided but it will definately be under £5 which may mean that SAMCo and your local dealer will not be stocking it but I'll give you more details as I dream them up (well, someone around here has to do it don't they!). SU have just said that they think they've given Impatience 84% Meantime, I'm still needing to know what games YOU want to see produced on the SAM (and don't say F16 or Sim City PLLLLEASE!) News You may remember that Colin Jordan got 16 bit company Digital Magic interested in getting a few of their games converted to coupe format (especially Escape From Colditz - a Great Escape clone). Sadly, they are no longer. The circumstances are a little bit suspicious but no details have been made available. Prince Of Persia is finally released and judging by your comments when you phone up - you love it and think it was well worth the wait although many of you were a bit put off by the number of bugs still lurking in it. But still, it's a good production and it's pleasing to hear people like it. I did have another FRED exclusive - unfortunately, I quick phone call from a certain person told me to "disregard any information regarding this project". Sad, but true. Although I could print the info without any consequence, I am a man of my word so I'll try and get "permission" for next issue - and maybe even a demo/screenshots ??????? Irrelevant? Now, with any luck you will have noticed a printed label on the front of your envelope this morning. This is because a) I've finally got my new and groovy Swift 24 printer which has only taken me 18 months to save up for and b) I've transferred all my records to computer! This essentially saves me endless hours of writing up subscriptions, addresses on envelopes and also means I can find SAM users in specific areas, so if you want to send me an unaddressed, stamped envelope I will pass your details on to someone in your area. Actually, it's getting dangerously near the production time and still no sign of my little (!) printer so I' getting increasingly worried about the prospect of having to write out hundreds of names and addresses again... M Collins BBC - Below Benchmark Calibre ? To date, the BBC has been getting a lot of criticism about it's standards - not that they appear to have dropped lately, but, for example, Channel 4 has recently vastly improved it's image with a number of great comedies, interesting chat shows (with exception to Oprah!) and popular magazine programmes. The Beeb has totally changed Top Of The Pops with a number of good and bad points. I'm sure no-one really cares that they've moved to a bigger and better studio but also the on-screen computer effects hamper the viewing, the digits on the "countdowns" are misleading and there is a mediocre TOTP theme tune played with the credits instead of squeezing another song in. In fact, the only credential is that all acts are now live. A fine way to soak up the licence payer's money. As a matter of interest, how many "fellow youngsters" out there have noticed the dramatic improvement in the chart music over the last 3 months? FRED goes a wandering... As I may have mentioned previously, I popped down to Swansea recently (if only to do a bit of debt collecting!). The story was that the Birmingham Show was on the Sunday so on Thursday night I caught a coach to good ol' Brum and a train to Swansea. Whilst I should have been at school I had a good nosey round SAMCo (as usual). I had a peek at demos of "Bowin and the Count Dracula" (previewed last month) and the Arkanoid Clone "Batz 'n' Balls" from Lord Insanity himself. Hopfully, I'll have something more definite on them for next month but I was a little disappointed with them both. They both featured nice graphics and had obviously been well programmed but from what I saw they were just Manic Miner reworked and Arkanoid with pleasant graphics and awkward controls. However, as I've handed over my reviewing duties I won't comment any more until you've seen the independant reviews. Most of you will be wondering about Lemmings. Unfortunately there is nothing to tell - the graphics have been ported down but no agreement has been made. You might see it by Easter but then again that is in Welsh times... Swansea revisited I saw a more up-to-date version of Splat with some of the new and ingenious levels incorporated. The scrolling has also been improved slightly. Although I have not heard it, apparently SAMCo have just recieved the music from Frantisek Fuka so it'll be about the same quality as the Impatience tune which so many of you seem to love. The SAM seems to be doing very well abroad but markets here have yet to pick up. Spain will soon be boasting a very talented set of programmers - so the next SAMCo mailshot for details. I did pick up a lot of gossip during my visit but little things such as laws prevent me from telling anyone - sorry folks! The rest of my weekend in Swansea was spent doing not very much to tell you the truth - but it was great to be back in a country where I can have a civil conversation with someone and neither of us understands what the other is saying! (especially people from Brum - no offence to anyone who is related to Birmingham except those who live in Swansea) Oooops - wotta mistaka to maika! Sadly, a late night on Saturday prevented us (myself and Chris White (the one who calls himself a programmer) from getting up in time to get a lift to the Show in time. However British Rails excellant service got us there in only 6 hours (without any "leaves on the line" excuses) which meant we arrived at 3.30 just in time to see the Show close at 4pm! Not many people can travel over 500 miles and spend four days away from home and then miss the whole point of the journey - but I can! As I tend to miss out on the fun part of the Show, I'd love to print a show report that anyone else did - I go to two or three a month and I don't think my reports would vary from one show to the next. Naturally, I will be attending the Glasgow (1/12/91) and London (14/12/91) Shows but I don't think it would be practical to try for the Leeds (15/12/91). All Formats Fairs Hot off the press, here's a list of all the All Formats shows in the first 6 months of '92 January February March 11 - Birmingham 1 - Donington Park 8 - Glasgow 12 - Leeds 2 - Haydock Pk Racecourse 14 - London 18 - London 8 - Washington 15 - Bristol 19 - Birstol 23 - Birmingham 21 - Donington Park 26 - Glasgow 22 - Leeds April May June 12 - Washington 16 - London 7 - Glasgow 26 - Birmingham 17 - Bristol 14 - Haydock Park Racecourse For more details (exact locations, directions or discount vouchers phone me on the usual number. Back Issues Many of you have been asking for a complete list of contents of all back issues. To date there has never really been such a thing but seeing as I'm about to get a printer I thought I'd prepare a list, and why not put it in FRED I asked myself (well, there's not exactly dozens of other people working here to ask is there?!). Anyway here it is and if any of your friends are interested, they can get some FRED bumf by sending an SSAE. Each Disc costs only £1.50 FRED issues 1 & 2 (1 disc) Screenshots, "HAKIT" demo, PALETTE demo, calculator simulator, MEM$ example, screens and interview with Steve Nutting. FRED issue 3 Chocolate Factory demo, SPECTACULAR demo, animated adverts, the acclaimed TETRIS, fractal show, mandlebrot, interview with Zenith Graphics and screens. Back Issues FRED issue 4 Screenshots, "DOK" - game database, Zenith demo, Silly Demo 1 - one of the best demos seen on the SAM yet, screens, fractal, demo game by Zenith, basic sound machine, patch - effective line pictures and FRED interview (!) FRED issue 5 Screenshots, DATAPOST - mail database, screens, (very) simple word processor, screen flipping utility, Coyote demo, example of parallax scrolling, 128 colour demo, animated skull demo and interview with Grafix Wizards. FRED issue 6 Screenshots, Speccy compatible section, m/c tutorial 1, several animated demos, diary program, useful uneraser program, address manager, screens and SCPDSA interview. Back Issues FRED issue 7 Screenshots, sprite designer, screens, Freddy Kruger demo, Flash-screen$ convertor, m/c lesson 2, filer, interview with GM Software, 12 music tunes - 10 written by the Masters Of Magic. FRED issue 8 Screen magnifier, MIDI program, screens, Trip-a-Tron 1 - classic palette rotating demos, notepad utility, m/c lesson 3, FREDbase - advanced database, 1 level playable demo of Masters Of Magic hit game No Way Back. FRED issue 9 Hilarious YS-type trainspotter demo, screen encrypter, Moon Encounter - probably the most talked about character to date, MoM musical demo, m/c lesson 4, Light Cycles - 1/2 player TRON type game, simple fruit machine, SAM Pad, over 1,000 Spectrum pokes, Totally Wierd demo, interview with Colin Jordan and a puzzling mathematical game. Back Issues FRED issue 10 HomeWorld - game of survival, STOM - puzzle game in similar style to Mind Games, more Encounters demos, demos by Nick Roberts, m/c lesson 5, Tweety demo - the 3rd demo by Lord Insanity featuring hidden game, Multi-worm, 500 more Spectrum pokes, IQ test, revolving earth demo, disc numberer, FX generator, menu creator and interview with Daniel Garner (S&SC). FRED issue 11A 6 great tunes, 7 various scrollers, disc message creator, drum beat simulator, m/c lesson 6, several mandlebrots, sound to light convertor, Sliding Puzzle game, Last Stand - 2 player shoot-em-up, amusing Road Signs, wireframe graphics, digital clock, vertical scroller, 10 fonts. Back Issues FRED issue 11B Trip-a-Tron 3, amusing Flashy demo, sound generator, disassembler, another MoM demo, demo of No Way Back 2, even more encounters demos, Bubble Bobble demo, paradoxical pictures, Mad Tank demo, Rocket demo, spinning top demo, Sound Sampler sound to light program. FRED issue 12 Superb MegaBlast samples, Star Trek samples, Vortex demo, large animated sprite, m/c lesson 7, MoM demo, screen warper, SAM Jotter - WP, SAM pointer, m/c routines, dancing FRED logo, triple scroller. FRED issue 13 QL convertor, Gauntlet sample demo, Encounters demo, smooth scroller, m/c lesson 8, demo of 16-bit Gods, header reader, database, SIMON game, text encryptor, un-BLITZer, m/c fader routines, m/c keyscan routines, m/c capper routines, joystick reader. Back Issues FRED issue 14 demo of Triltex, Sim Island?, superb screen cruncher, fake 128K emulator, m/c lesson 9, Fancy Fonts, SAM point 2 (SAM Mouse), small text utility, advanced Spectrum software utility. FRED issue 15 amazingly brilliant fruit machine, HTBA Pop Star, Popcorn sample demo, Trip-A-Tron 4, 8 m/c routines, SAM Word - advanced WP, Hacker - Speccy graphic hacker, fish demo. FRED issue 16 SAM base, Sam Fox sample, Kim Wilde sample, Spanish Inquisition demo, m/c lesson 10, Gremlin demo, SAM mouse programs, 51 fonts!, Line games. The FRED empire! Yep,16 discs in all only £1.50 a time.You do of course realize that each issue normally has between 15-70 pages of magazine including letters, hints, cheats, news, previews, competitions, jokes and articles on wrestling, sound sampling, books, rock legends and anything which can be classified as "MAD". There are normally a few reviews in each issue depending on the number of releases. All items on FRED have not been previously released at all, hence if you see items listed here in someone elses list then you can be assured that FRED released it first. While I'm at it, I'll remind you that I still have a few mouse mats at only £3 each. A superb commercial release for only £9.99 from me, SAMCo or your local SAM dealer (if he doesn't stock it just send me his name and address). Subscriptions are also taken at £8 for 6 issues and £15 for 12 issues - a bargain or what? Their Price? And now, my dear fellows, it's time for me to slag off someone else - except I'll explain it in a little story so I won't get slagged off in return..... One fine day I visited my local Our Price records store (in Dundee) and happened to decided to buy two 12" records (Altern8 & Oceanic no less) costing me just a tad over £8. When I safely delivered them home they were BOTH scratched - I don't mean scratches you can see, but the needle jumped about all over the place. Obviously, after testing all my other records (no faults found) I took these two back for replacement. Both records were still faulty so I adorned my "unhappy and stern" look and went back to recieve another 2 replacements and a few apologies. I was not exactly chuffed to find that when I got these two home they were still faulty - that makes 6 faulty records in all! I went straight back (well, 3 days later) and demanded a refund which I duly received. Now, a brand new HMV store just opened two doors up from Our Price so I took my £8.38 in there and got the same two records for only £7.88. And when I got these two home, they worked perfectly. Strange story eh? Sad but true. Random Thoughts... If anyone wants an idea for a demo then how about displaying the letter F on screen then by moving the parts of it about slightly it'll turn into an R, then an E and then into a D. All the letters link fairly easily and some nice smooth effects would make a marvellous demo - doncha think? A few people have been moaning about not having a "nickname" in the FRED world as many contributors do. Here's a list of all the main contributors for this issue that should be mentioned in any scrollies (well, you can't put real names into a scrolly can you?) : Banzai, The Smarty, Vampire, Bitabyte, Wizard, Axe, Rabbit, Cookie, and Extreme. Some of these you won't know - so Mr Contributor, you'd better make sure everyone does know you by your "FREDname". Incidentally, any suggestions for me are more than welcome, but for now just use something like FRED, CM or even Jocko as I "occasionally" get called in Wales! (don't ask) . W McGugan The Puzzle Corner Some brain teasers to get that old grey matter working. (1) Three houses (A, B, C) each need electricity, water, and gas. On one side of a street are the three houses and on the other are the electricity, water and gas companies like this: A B C ____________________________ ____________________________ ↑ ↑ ↑ E W G You have to design a layout of electric wire, water pipe, gas pipe so that each house is connected. You can not mix them and the wire/ pipe can not cross over or go under another. You can't have two houses connected to each other. I will pay for 6 issues of FRED for the first person to complete this puzzle!! W McGugan Why on earth did he call it a corner? (2) A fishing boat is docked in a harbour. Down the side of it is a rope ladder that touches the water surface at the first rung. The rungs are 1/2 a metre appart. The water level is rising steadily at 1 metre an hour. How many more rungs will the water cover after 2 hours?... Ok... ok... they were fairly difficult, how about something a bit simpler. (3) Two English coins add up to 55p. One is not a 50p piece. What are they? (4) Only one of these statements is correct - which is it? (a) Only one of these statements is false. (b) Only two of these statements are false. (c) Three of these statements are false. (d) Four of these statements are false. (e) All five of these statements are false. W McGugan The puzzle corner (5) A tramp collects cigarette ends from the pavement, when he collects five he sticks them all together and makes another cigarette, which he smokes. One day he manages to collect twenty five cigarette ends. How many cigarettes does he get to smoke? One last classic puzzle to end with. Which is more accurate? , a stopped clock or a clock that is 5 minutes fast. Answers in next months issue of FRED. If you think you have the answer to question 1. or if you just want to write to me then here's my address. [redacted] One last thing, why don't I have a nick name? There's AXE, BANZAI etc... but I just stick with the name on my birth certificate. How about 'ACE' or 'BIG-MAN'? That would suit me fine. How about the one I gave you? CM It's All Change In Swansea I've just (and I'm not kidding about the "just"!) had a fair bit of news from SAMCo and it's rather interesting. What you will be most affected by is the scrapping of the newsletters and 0898 Hotline number (which I have, as a rule, refused to call). In replacement we'll have a new disc magazine. SAMCo will shortly be employing Dave Ledbury of ZAT to produce and organize this monthly 'zine. The first issue is hoped to be released sometime in February (I was quoted the 3rd week in January!) although there will be significant charge, it is as yet undecided. They have decided not to review their own software (!) but hope to feature demos, news of their products and stuff like that. Adrian Parker ( who is Blue Alpha ) is also to be employed by SAMCo as a technical man (he was one of the technical men at MGT, along with Paul Thomas and Bruce). He will also be adding updates to the technical manual in this new disc magazine. New news at SAMCo The other news is that Colin Jordan is no longer working in-house at SAMCo - he will be developing software (such as Discovery packs, adventures etc) which will be purchased by SAMCo and released under the Revelation label. The only thing that's changed really is that you can't phone up SAMCo and speak to him. However if a few of you have some questions you wish to put to Colin then I can get in touch with him. Also, from next issues onwards, both Your Sinclair and Crash are supposed to be featuring three SAM pages every month. However, Sinclair User (who gave Splat 64% and a whole page and yet they gave Impatience 84% but only 1/4 of a page ???) are said to be reluctant about supporting the SAM. What I strongly recommend is that if you want to see more SAM coverage in the glossies, write a letter to one of the three mags. That way if every FRED reader does that (and mentions FRED), then the SAM coverage in Speccy mags has a much healthier prospect of growing. . Don't be impatient... Yes, I know I've written a lot this month (just making up for the last few issues) and you're all desperate to load up all the little programs on this disc. So, I'll tell you all about them : Remember William McGugan's great FRED dance routine? And the "Turtle" drawing method he used? Well, now he's perfected it with instructions and all so now you can do the same with your name. Calvin Allett not only supplied that little alteration earlier this issue but he's sent in a whole disc full of programs. The ones I've decided to use this month are all FRED orientated : we've got FRED twirl, FRED jive, FRED stretch, FRED shrink and flying FRED!!!! Amazing!!! Steve Taylor comes down out of the clouds just in time to write another revealing machine code lesson (number eleven unless I'm thick!) Ian Slavin is a little bit busy at college these days so his programs only occupy ONE menu poition this month (?!?). But The Disc goes on still, they're a good all round selection of his works - past and present. From another of our Dutch friends comes The Memory Game by Joao Nuno Coelho. Similar to the "Simon" game except you can chose what shapes and which difficulty level you want. The keys are 1,2 and 3 for the corresponding shapes... So many of you liked the original MegaBlast demo back in issue 12 and you've all asked for the latest version so here it is! The main difference is the title screen but at least I'll not get anymore phone calls asking for it!!! And now for a few cute little demos, they've sort of been building up so I thought I'd make a little compilation of them. We have the "eyes" demo converted from the PC by Colin Cameron, a little Devil demo by John Hancock and a Geeks demo (with THAT music again....oh no!) by Andy Monk. On the Bits 'n' Bobs this month we've got a lurvelly credits scroller by Howard Price, a Pipemania palette type thing by Mark Walker, a Cosmic demo by Dan Doore (thanks for the mention in Format Dan!), a talking Clock for those of you with a Blue Alpha And there's more ??? Voicebox and a Smoking demo by William McGugan. Fascinating huh? Anyway, somewhere on this disc should be a Christmassy thing or two - Dan Doore has done a lovely Crimble demo and Steve Taylor MIGHT have done a little Xmas demo thing on the menu or something - but I don't know, you're the clever people!!. Pictures are by Simon Cooke (Speccy 128K), John Hancock (Silly Pic!), Martin Nickells (Driller, Ice Temple and a few others) and Andy Monk as well (Jetman, Narc etc) as well as any other pictures I may use if I have enough memory left... I've had a new FRED advert done as you'll see if you flick through the adverts (press "S" to save one out as a Screen$ file) which should start appearing in magazines that I've made arrangements with. OK, I've got to go now because I've filled up all the memory on OutWrite and I've still got loads of Instructions to print!! So I'll see you on the next page when I start a new file!!! . DD/BP YAHTZEE- HOW TO PLAY & RULES This is yet another SAM Mouse only production which I'm sure all you fellow mouse owners out there will appreciate. If anyone has the time to convert it to Keys/Joystick/Joymouse, please do so and I'll put it in the next FRED. Take it away Dan.. Yahtzee is a dice game that uses 5 dice. You must build up patterns of numbers (e.g. 12345,11111). You have three throws (SAM will throw the first one for you) and you can "hold" and "free' dice by clicking on the arrowed plinths next to them (When held, they will change colour to a darker shade). When you have selected the dice you want to hold, click on the "Roll" icon. If you cannot hold or roll the dice then the program is telling you that you need to pick a category to put your dice into. To pick a catagory, simply click in the rectangular space where the catagory name is. DD/BP Yahtzee Instructions The Catagories are : ONES/ACES - counts ONLY ONES and adds up. TWOS - counts ONLY TWOS and adds up. Etc. 3 of a Kind - If you have 3 dice the same then add up all dice 4 of a Kind - As above but with 4 the same. Full House - 3 of one kind and 2 of another (eg 11122, 33366) Score 25 points. Low Straight - A 'run' of four dice. (e.g. 1234, 2345) NB The other value can be ANYTHING. Score 30 points. High Straight - A run of all 5 dice. (e.g. 12345, 23456) Score 40 points. YAHTZEE - All 5 dice the same (The BIG One, It is customary to yell YAHTZEE at the top of your voice at this point. Score *50* Points. DD/BP Yahtzee Instructions Chance - The lucky escape, if you cannot go then this will give a place to put your dice without affecting your score. The BONUS is awarded if you score over 63 on the upper section (Thats 3 of each in every upper catagory). If there are any problems, experiment HINT: CLICK ON THE 'DAN' ICON IN THE CORNER... To Quit, remove FRED disc & press the reset button Please remember, I am especially interested in mouse software to stick on FRED because there is so little of it about but if you have written something thats either fun or useful then please send it in for inclusion on a future issue of FRED. As you probably know, I can't afford to pay anyone for their contributions because FRED magazine is a non-profit making scheme but you do get to have your name plastered all over one of the largest SAM magazines ever. . Vampire Software Sector Editor Version 2.2. You may be the sort of person who think that they don't need a sector editor, I hope that this program will show them that they were wrong. Basically what a sector editor does is it allows you to edit the infromation on a disk at a very low level. I'll explain how the program works and give examples of it's uses. If you look at the screen you'll see it's covered with little boxes that are supposed to look like buttons ! If you move your cursor over one and press a mouse button ( or F5 if your using keys ) Then some action will be carried out. Pressing both buttons at once ( Or Shift and F5) will activate EDIT Mode . Now I'll explain wht all these buttons do,starting at the top. COLOURS : Changes the colours. HELP : Displays these pages. << Button : Move back one track. < Button : Move Back one sector. ? Button : Jump to any track and sector. > Button : Move forward one sector. Sector Editor >> Button : Move forward one track. HOME : Goto Track 0, Sector 1 END : Goto last track on disk. NEXT : If sector is part to a sam file then goto next Sector as specified by last two bytes. EDIT : Edit current sector. BUILD FILE : Create SAM code file from specified Sectors. DISK : Change disk attributes, i.e. Tracks Per Side. SEARCH TRACK : Search Current track for target string. SEARCH DISK : Search entire disk starting at the sector after The Current sector. LOAD : Reload current sector. ( UNDO Editing ) SAVE : Save current sector. FILL : Fill sector with a specified charactor. EXIT : Quit program and ReBoot disk. Sector Editor THE SCREEN As well as the buttons on the screen there is also eight lines in the middle this is the contents of the current sector. Below this is an info line this displays the current track and sector as well as the value of the current charactor. To see the value of any charactor in the sector move the cursor over it and click a mouse button ( Or Press F5 ). Now that thats over with I'll explain how to use the more advanced functions of this editor. EDIT A sector editor isn't much good if you can't edit the sectors! When you activate this button a cursor appears in the sector display. Move this using the normal cursor keys, anything else you type will overwrite what is already there. If you wan't to type a charactor that you can't generate from the keyboard, then press EDIT and you can enter the ascii value. To exit this mode and return to normal press F0. Any changes made will not be permanant unless you SAVE the sector if you wish to get back the unedited sector then simply LOAD it up again. Sector Editor DISK SAM disks are formated to 780K, with 160 tracks, 80 per side, 10 sectors per track and 512 bytes per sector. However 720K PC disks have only 9 sectors per track so sector 10 dosn't exist and trying to read it will only result in an error. The DISK option allows you to change the limits on the disk. The default SAM format. The bytes per sector value will not change anything apart from the BUILD FILE function. If you are reading SAM Files it can be useful to set this to 510 to miss out the last two bytes which direct SAM to the next sector of the file. SEARCH TRACK Fairly obvious, just type what you want to find and all the sectors containg this string will be shown. SEARCH DISK This is a little diffrent. You type in your string as before but when the string is matched the search stops. This is just the way I prefer it to work, to continue the search then you have to Sector Editor activate the SEARCH DISK button again. NOTE : The search starts at the sector after the current sector. BUILD FILE This is the really useful option, with it you can recover files that have a bad sector in them, transfer files from computer to computer and much more ( As all the adverts say ! ) I'll give examples of these later. This option works by taking sectors that you specify and glueing them together to make a SAM code file. In this version the maximum file length is 64K. When you activate BUILD FILE you are presented with a menu,the options here are the diffrent ways the sectors can be arranged. SEQENTIAL : Simply takes every sector in sequence ( Forwards or backwards ) from a start position to an end position. Sector Editor ALTERNATING SIDES : This is as seqential but every time a new track is being read the disk switches sides so it reads the tracks like this. Tr 0, Tr 128, Tr 1, Tr 129 and so on until it reaches the final track that you specify. SAM FORMAT : This starts at a specified position and reads the file in SAM Format i.e. The next track is byte 511 of this sector and the next sector is byte 512. USER CONTROLED : With this option you simply specify each track and Sector to load seperatly. To show you the power of this editor I'll give you some examples. But first a word of warning if you intend to experiment with this program then ensure any valuable disks you are using are write-protected it is very easy to duff up a disk by saving a sector in the wrong place. Sector Editor Example One : Games players Some games have passcodes in them you can sometimes discover these using this program. First find out the first password. I'll use Hexagonia ( The all Formats Version ) as an example. So the first password is MAGICAL. Now search for this password using SEARCH DISK but miss out the last letter. ( The last letter is sometimes diffrent to show the computer it's the last letter ! ) Every time it finds the word look around in the adjacent sectors for the other passwords. If you can't find it then start the search again from your new position. You can also look through the code for hidden messages which programers often leave. This method will not work for all games some games encode the passwords and some games ( Like Triltex ) don't use letters for the password they use symbols ( Very Clever ! ) Sector Editor Example Two : PC to SAM transfer. This method is almost completely foolproof ( But not quite ! ) First on a PC take a blank disk and format it ( This method was tested using a disk formated to 720k so I can't promise it will work for other formats ). Now copy a text file onto the disk. Now on the SAM load this program and set the disk values to 80 tracks per side, 9 sectors per track and 512 bytes per sector. Next, Find the start and end of the file and note down the track and sector numbers. Now select BUILD FILE and choose option two ( Alternating Sides ) from the menu. Enter the start position and the end position then just sit back and wait. You wll be told how long the file is ( This may be a few bytes out ) and given the option to print it, save it or forget about it. Save it and you will have a SAM code file that started life on a PC. Sector Editor Of course you don't need to stick to text files you could transfer pictures but it might take a bit of work to get them onto a SAM screen. You don't need to stick to PC's either but I don't have access to ST's or Amiga's so I don't know how their disks are laid out, the answer is simply to experiment ! This method was designed using a Nimbus PC running MS-DOS other systems may be different and you may have to alter the method. I'm sure you can find many more uses for this program. The error traping routine should catch most errors but if you get caught in a loop of repeating errors then hit escape and press F4. Anyone out there is welcome to nose about in my program if they dare ! CREDITS ------- This program by Colin ( VAMPIRE ) Cameron. With thanks to FRED for the font and SAM Word 2 on which this help file was written. All letters, complaints, suggestions, etc To : VAMPIRE SOFTWARE, [redacted] THIS HAS BEEN A VAMPIRE SOTWARE PRODUCTION FOR FRED MAGAZINE ! -------------------------------------------------------------- Wow! Good program eh? Actually, the end of game message for Triltex is encrypted as well so you won't found that out using this! However games like Hezagonia and all Enigma games don't use any form of encrption.... . Directory Manager This program is really a mixture of useful little things it isn't too impressive but I'm sure you'll find it useful. The program can be used to lock out bad sectors,unerase files, view files as if they were text, change a files type and as well as that it makes renaming, hiding and protecting files much easier. NOTE : Do not use this program with MasterDOS or MasterBASIC booted as it makes the read file, test file and lock out functions very unpredictable as the progam has no alterations for M/Dos or M/Basic you should just use SAMDOS ! Finding The File You Want On the main screen you will see there is a directory with one file highlighted this file's information is displaied in the top half of the screen. To select a diffrent file use move your cursor onto the arrow keys beside the directory and click a mouse buttn or press F5. The double arrows move five places. Directory Manager If you change disk you can read your new disk by clicking on the word DIRECTORY. Changing Things To change the name or type simply click on the word NAME or the WORD type. To change the hide or protect status either use the boxes at the bottom of the screen or click on the word HIDDEN or PROTECTED in the file data. Changing Things ( Cont. ) To erase or unerase a fill use the ERASE box, if you unerase you will be asked to enter the file type. To save your changes you must use the SAVE box before you move to a diffrent file. To return to the data last SAVED use the LOAD box, you can think of this as an undo command. Directory Manager Reading a File. This will do the same as a MasterDOS MOVE TO #2 command or an MSDOS TYPE command it will display the contents of a file as text this can be useful for reading the message files hiding on FRED disks, looking through code for hidden messages or simply for reminding yourself what a file contained. Test File. This command will check that each of the files sectors are intact and that the number of sectors used is the same as the number in the directory entry. This is most useful when uneraseing files, as it can be used to check if another file has overwritten the erased one. If the erased file has been overwritten then the number of sectors used will probably be diffrent. Directory Manager This function also shows what sectors are used for the file, this can be useful if you want to look at the file with a sector editor. If bad sectors are found you are given the option to lock then out this is explain on the next page. Lock Out. Disks are not reliable. Bad sectors arr just something we have to put up with. However if you get a bad sector on a disk then you can't save anything becaue the computer keeps trying to use that sector. If the sector is already in a file then you can just leave the file but then you can't use all the good sectors in the file. What this function does is simply tells the computer not to use this sector. It does this by adding the sector to the sector usage map for the first file on the disk, this will mak the computer think that the sector is used, but the computer will never try to use it. This only works if there Directory Manager is a file in the first slot. When I tested this using MasterDOS the sectors started to repair themselves and other weird things happened if anyone can explain why I be interested to hear from them. CREDITS ------- This program by Colin ( VAMPIRE ) Cameron. With thanks to FRED for the font and SAM Word 2 on which this help file was written. All letters, complaints, suggestions, etc To : VAMPIRE SOFTWARE, at address on the Sector Editor notes Hidden Messages on FRED discs??? Ha! Wouldn't hear of it (however there is a program called Circle on this disc thats not bad...) Cheero then chaps Thats, the instructions for the other 3 programs on the disc and now it's time to go. However Calvin Allett has written a lovely article on Computers that begins just after this page which I recommend you all read. Meantime, FRED 18 will be out the first week in January at the silly little price of £1.50. FRED, Phone [redacted] if you want a chat, [redacted] have a question to ask or just want to hear a Scottish accent...... See you all at London on Saturday the 14th then.... PS : Outwrite's just told me that my "File Is Full" again - 512K of memory and only a 50K text file !!!! . CRA COMPUTERS The first machine capable of calculations was invented in 1642 by a French mathematician called Blaise Pascal, unlike the abacus his machine used cogs, each with ten teeth instead of beads on a wire. About two hundred years later in 1832 an English mathematician ,Charles Babbage invented a calculator which had most of the features of a modern computer but it was very complicated and unreliable and nobody was interested in it. In 1944 the first successful mechanical computer was made by an American, Howard Aiken, it had counter wheels and electronic motors and electromagnets to turn them, altogether it included 750,000 parts, this was outdated in 1946 by two Americans, J.Presper Eckert and John Maunchly who built a new type of Electronic computer, they called it "ENIAC" which stood for "Electronic Numeral Integrator and Calculator". This machine used hundreds of big valves to operate, cost millions of dollers and filled a whole room. CRA Computers In the late 1950's transisters replaced valves as the computers basic components and so computers started to become smaller and more reliable and in 1958 the Integrated Circuit was invented, a single IC could contain hundreds of transisters, all packed onto one tiny circuit board. In 1971 the Intel Corporation produced the Intel 4004, a single chip which performed all the operations of the computers processor, because it was so small it was called the microprocessor. The microprocessor revolutionalised the computer industry, computers now had a single brain or Central Processing Unit (CPU) capable of doing all the computers functions and the price of computers dropped so that smaller companies could afford one. Nowadays computers are everywhere including the home and can be bought for just a few hundred pounds instead of thousands or even millions of pounds like in the past. CRA Computers Computers have a memory just like humans and there are two main types of memory, one of these is: RAM-Random Access Memory, this memory is wiped or cleared whenever the computer is switched off, it is like having an empty book which you can write in, but which somebody will rub out, so you have to save it for future use. Computers have different amounts of memory and this is measured in K's or Kilobytes, most home computers used to have a memory of 64K but most computers now have a Megabyte of memory, a Megabyte is made up of 1024K, some computers can have memory added to them to expand their potential. e.g. The SAM Coupe computer comes with 256K or 512K internal memory but can be expanded to a whopping 4.5 Megabytes externally. Computers can be linked together in what is called a network, there are many types of network but the two most common are:- CRA Computers LAN-Local Area Network, these are normally in one building or site such as a school and the computers are connected using cables, there is normally one specific computer in the network called a FILE SERVER which is normally used for handling the files of the other computers, the FILE SERVER normally has a disk drive atached to it which all the other computers in the network can load and save programs with, this means that each computer does not need to have its own disk drive or printer because peripherals such as these can be shared between the whole network. One advantage of this system is that the teacher can keep an eye on the class's work, but a major disadvantage is that if the system breaks down the individual computers need their own disk drive to load and save from. WAN-Wide Area Network, this is a network which connects a vast number of computers over a wide area usually by telephone using what is called a MODEM (Modulator Demodulor) to scramble CRA Computers information that is sent and to unscramble information that is recieved into a form that we can understand, this is a fast way of communication and is normally used in places like Banks and Travel Agents. Everything a computer does is based on two numbers, 0 and 1, 0 for negative and 1 for positive, if something is positive then the computer sends an electrical impulse (usually 5 volts) and if it is negative then the computer does nothing. A computer has its own language in which it thinks and this is called machine code, you can write programs in it such as games but it is dificult to learn so most computers have a second language, which is much like English which is known as BASIC (Beginners All-Purpose Symbolic Instruction Code), it is much easier to write programs in this but when the program is run it is quite slow because the computer has to translate all this into machine code before each instruction is carried out. CRA Computers Programs written in Basic need to have line numbers at the beginning of each line so that the computer knows in which order to carry them out and so the programmer can make the computer skip back to certain lines in a loop or go to a certain part of the program and then return to the point at which it jumped. Programmers can also define what are known as procedures on some computers these are a set of instructions held in the procedures name which when that name is come across by the computer in the program those instructions are carried, these are particularly useful when writing games as you can define procedures for the music, game over sequence, title and almost everything else and call them up as needed. One of the most important features of a computer is it's graphics, a computers graphics are made up from dots on the screen and these dots form pictures or text, part of the graphics is also how many colours it has and how you can use them, a Spectrum only has 8 colours but 7 of these can be either CRA Computers bright or dull so in actual fact it has 15, whereas the SAM Coupe has 128 colours. Both the Spectrum and the SAM Coupe have 256 dots along and 192 down but the SAM Coupe's display is a lot better than the spectrums as on the Spectrum you can only have two colours in any 8*8 square but on the SAM Coupe you can put any colour anywhere so long as there are no more than 16 colours on any line, On the SAM you can also display all 128 colours on screen at once which gives superb graphics. As well as pictures a computer needs to be able to display text and most computers display it in a grid of 8*8, so with a resolution of 256 dots along that only gives you 32 characters along the screen but on the SAM Coupe you can switch to Mode 3 which has 512 dots along which gives you a resolution of 512*192 when in this mode you can display 64 characters along the screen or 85 is you swith to a 6*8 grid. Peripherals also play a large part of computers and you can buy almost anything you want, which will make the computer do a CRA Computers variety of different things such as speak, play music or you could even buy a robot to follow a maze, the devices I spoke of are Sound Samplers which allow you to record real sounds such as your favourite music from a tape recorder or even such things as a dog barking, or thunder digitally into the computers memory, these sounds can then be save to cassette or disk and can also be manipulated, you can speed up or slow down the sample, play it backwards, play only a section of it and also do things like fade and echo, samplers are great fun and really show what a computers sound chip and processor can do but one drawback is the amount of memory these use up, often at least about fifteen to twenty K and thats just for a second, when you consider how long a song is your running into Megabyte's worth of memory. The other piece of hardware I mentioned which can make the computer talk is called a speech synthesiser, when one of these is attached to the computer a sentence can be typed in to the computer and the computer will then speak the sentence, the only problem with these is that most of them use what are CRA Computers known as allophones and thus you have to type the words and you say them and not as they are spelt, sometimes you can try for ages with lots of different spellings just to get the computer to say a simple word. Sometimes if you have a lot of software and need to access it quickly then a disk drive isn't enough, what comes in useful then is a Hard Disk Drive, these can hold vast amounts of data sometimes running into hundreds of Megabytes instead of the measly 780K usually offered by most 3.5 inch disk drives, hard drives can also access information quicker than a normal disk drive and are often essential in businesses or schools, these however cost a lot more than a normal disk drive usually at least about three hundred pound for a one with a twenty to thirty megabyte capacity. Another useful item is a mouse these come in all different shapes and sizes but all do basically the same thing, that is to move a pointer (or indeed any other icon) across the screen when CRA Computers you move the mouse along the desk, these come in very useful in art packages as when you move the mouse in a circle, a circle is drawn on the screen, as are any other movements you make, a mouse is also useful for selecting icons as all you need to do is move the pointer over an icon and press a button on the mouse these icons can be anything, which can lead to menu's, this type of environment is called W.I.M.P. This stands for Windows,Icons,Mouse and Pointer, W.I.M.P systems are used in most expensive computers such as the Apple Macintosh computers but are also found in cheaper computers such as the SAM Coupe. Another digitiser is a Video Digitiser,these work like a Sound Sampler except that instead of digitising sound you digitise pictures from a source, usually a video, once these pictures are digitised they can be retouched on an art package and also put in an animated sequence to run just like a film. If you bought a video digitiser or indeed almost anything else for your computer eventually you would want to print it out, to CRA Computers do this you would need to buy a printer, these vary in the quality they give you and also in the price that they cost,the most common type of printer is a dot matrix, this forms the letters or pictures on the paper with pins on the print head, on most cheaper dot matrix printers there are 9 pins along and 9 pins down, this gives an ok print for most purposes as most computers only use 8 dots along and 8 down for letters but for a more professional finish you can also get 24 pin printers, as these have more pins they give better and less jaged results, but albeit or more expensive and as some software can configure the printer so that you get nearly as good a print these are not always needed. Dot matrix printers as well as most other types of printers measure the speed at which they print in CPS or Characters Per Second, two speeds are normally given, one for draft which is a quick copy and one for NLQ which stands for Near Letter Quality which is a very neat copy and looks like a typewiters finish. The NLQ speed is a lot slower than the draft one and this is CRA Computers because to acheive a good print the printer normally goes over the text twice in slighty different positions on the paper. You can also get colour printers, most of these use three ribbons to form the colours, red, blue and green and use a combination of these for different colours, these can give good colour print outs but if you don't change the ribbons often enough then you sometimes get blurred results, as well as dot matrix printers there are a number of other types you can buy such as daisy wheel printers which have the letters on a circle and the printer turns the wheel so that the right letter is printed, these cannot however print graphics unless of course you made up a picture comprising only of full stops or another character, you can buy many different fonts for these but there are nowhere near as many as you can have with a dot matrix and you have to change them manually. Other types of printers include ink jet printers which squirt the ink onto the page, thermal printers which normally use a CRA Computers special type of paper which is singed by the printer and laser printers which work on the principle of photoconductive reprography and print with a very high quality, these print at very high speeds, the speeds at which they print are measured in pages per minute instead of characters per second. Lasers have always been very expensive to buy and until now when the prices are starting to drop are they affordable to people other than large corporations. As well as lots of different peripherals there are also many different types of software for computers, one of the most popular types of software is games but computers can do much more serious things, such things as Word Processing, DataBases, Spreadsheets, Desk Top Publishing, Computer Aided Design, Keeping track of stars and many others. A word processor is like an electronic typewriter, one text is keyed in it can be changed to your liking, many word processors have spelling checkers, word counting, copy, various font and CRA Computers point sizes and other useful features, a word count is useful if an essay is to be typed and has to be so many words long, without a computer you would have to count it by hand which would be slow and tedious, but with a computer you can find out instantaniously how many words you have typed, then when you have finished you could check the document for spelling mistakes or if you had written a book and decided to change one of the characters names you could use the find and replace option to replace the name all through the document and only when you were happy with it would you print it out. DataBases are useful for keeping records, they are like a sophisticated filing cabinate, you could store names and addresses in it, the records could then be sorted out alphebetically by name or numerically by age, DataBases have fields and records, if you were using the database to store names and addresses then each record would be for a different person and within the record each detail about them such as there name, address, age, phone number etc would be held in a CRA Computers feild, some DataBases also have the ability to have pictures, this would be useful if you had a Video Digitiser as you could have a digitied picture of each person in their record. All the results of a questionnaire could be fed into the database, the database could then sort the information out to help you draw conclusions from tha data. Spreadsheets are sophisticated calculators with rows and columns which make up cells, in these cells you can put numbers, text or formulae, you can use the spreadsheet to work out profit and loss, commision and lots of other things, you could do your accounts on the spreadsheet, for instance if you run your own disk magazine you could put the months along the top in the rows and down the side in the columns you could put each of your expenditures such as disks, labels, stamps etc, you would then put the different amounts in to the cells for each month and you could put the correct formulae in the cells to work out how much you spent on disks in march or how much money you spent in june altogether or how much you spent in the whole year, if you CRA Computers change for instance the amount you spent on stamps in may then it would affect the whole spreadsheet as the totals would be different. Often you can buy an integrated package combining a word processer, DataBase, SpreadSheet and Graphics utility, with such a package you can often take data from the spreadsheet and incorporate in into a pie chart or graph using the graphics utility, you can also take text from the word processor to use in the database for note's etc, these packages are often more flexible than having the programs seperate and packages like these are now being developed for computers that are not business computers such as the SAM Coupe. Desk Top Publishers are like word processor's but are even more useful as you can do your own newsletters or fanzines because you can set things out in columns as in newspapers, you can also change the font style or point size for titles and include graphics from clip art, the way the finished document will turn CRA Computers out depends on your own imagination and very professional stuff can be done on these. As I said previously there is more than just games for computers , but there is nothing wrong with games, games can be both educational and fun and have been proven to increase the I.Q even if you only play space games, there are also a number of game formats, there are puzzle games which invarioubly get you pulling your hair out, adventure games which dungeons and dragons fans tend to like, shoot em ups, strategy games and traditional games such as monopoly, cluedo and chess. Computer games can keep you occupied for hours, (especially when an assignment is to be done). Games are also a type of software which can push a computer to it's very limits as far as processing power and graphics go, imagine trying to program Prince Of Persia or Shadow Of The Beast on a 1K ZX81, it would be impossible and so there are always new and exciting computers coming onto the market with CRA Computers better graphics, better sound, blitters, maths co-processors and just about anything else to out date previous computers. Computers are everywhere, simple computers are in calculators, clock radios, televisions, videos and even traffic lights, everyday computers play a major role in everybody's life even if they do not realise it. A truely wonderful piece of literature from Calvin R. Allett there which I'm sure all FRED readers will find fascinating. Incidentally, it compliments two programs that appeared on TV recently, The Dream Machine on 25/11 about the early history of Computers and Equinox on 18/11 about artificial intelligence. Two brilliant programmes to go with a brilliant article. Thank you very much Calvin. If anyone does feel like writing a similar style of article (although not on the same theme) then please do so - it will get printed.
Letters & Reviews
CC Prince Of Persia At last it has arrived on the SAM,Prince of Persia is here and this, as far as I know, is the first review of the completed game. For those of you who have just upgraded your ZX81 to a SAM and are wondering what all this Prince stuff is about I will very quickly recount the plot. Apolagies to those of you who have already read this several times. The Sultan has gone away to fight a forgein war and his Grand Vizier Jaffar has taken over. You are a traveller from a distant land who has fallen in love with the Sultan's lovely daughter. Jaffar is not very happy with this so he throws you into his deepest dungeon and takes away your sword. Then, because this Jaffar is really a nasty piece of work, he gives the Princess a choice - Marry him or die, and just to really ruin your day he only gives her an hour to decide. CC Prince Of Persia Your task is simply to get out of the dungeon and up to the tallest tower to rescue your true love and become Prince of Persia, a piece of cake (Jaffar cake perhaps!) (Oi! - I do the pathetic puns around here! - CM) Your task is somewhat hampered by various nasty things around the place, guards of varying skill, animated skeletons, clashing blades, and falling floor sections. However it's not all bad news there are potions that increase strength and various other things, and somewhere on the first level there is your trusty sword with which you can cut up guards easily. The animation is the outstanding thing about the game,and that is one of the reasons the game has been raved about in PC magazines. The SAM animation is just as good, if not better, and the game has generally been excelently converted. The game is littered with nice touches that improve the quality and realism but I'll leave you to find them for yourselves. CC Prince Of Persia But unfortunatly as well as the nice touches there are a few bugs,, if you think about it we have been waiting over three months for this game and you would have thought they could get rid of all the problems. The worst bug is not that common, unless you go around trying to test the computer, it takes the form of you sort of falling out of the screen into a screen with only a roof and a floor which ever way you go you just get to identical rooms and you have to restart the level. Fortunatly this bug has only happened twice to me when I was playing the game normally and not looking for bugs, but it is still fairly annoying. My final problem is not really with the game at all, The instructions with the game are only for ST, Amiga or PC owners and I can understand that it is not good sense to reprint the whole instruction book, but I at least expected a bit of paper explaining the SAM keys ( Cursor keys and shift if you haven't worked it out yet ! ) and how to get the introduction sequence ( Press I on the title screen ! ) CC Prince Of Persia Now I've got that out of my system let me end by saying that Prince Of Persia is a truly enjoyable game, the problems I mentioned don't really affect the game that much. I have to say that if you have a SAM and you don't yet have Prince Of Persia then go and buy it now! Forced to give it a rating I would give it 92% and thats being a bit mean ! Prince Of Persia, Domark on Samco's revelation label.Available From SAMCo for £14.99 - A must for all SAM owners ! Colin Cameron Hmmm - 92%, that sounds vaguely familiar to what I gave it way (way, way) back in issue 12 so it's nice to see my review of this was a good 'un - CM. RH Independant and Unprompted Magazine Reviews Right, where do I start? I know,Enceladus. This disc mag is now reduced to £2.50, from £3.50. I didn't buy it at the previous price because to be honest I just thought that was too much. However, now I have sampled it at the price I can thoroughly reccommend it. I only have issues 6+7, but now plan on getting back issues. So what makes it so worthwhile? Well for a start it is always totally packed, and with text and screen compression to boot! The two I bought had a good amount of pictures, including adverts (maybe you might do that again Col?) easily in double figures. Issue 7, for example contained 20+pics. Also on the subject of pictures, they were of a very high quality, I especially liked the cartoony 'Integrated Logic' one! Also, it has quite a few very funny demos. Check out 'Hammer + Nail', 'Batdance' and 'Deathdemo 2' on issue 6! There were some on issue 7 as well, but I just can't think of them right now. RH Enceladus Independant Review Those who like utilites are not left out either, each issue contains procedures which I'm sure could be very useful to someone (but not me!) and they are very well explained. They also have a complete guide to SAM BASIC and, as with most disc mags now, a machine code lesson. Both are very well written, and cover the subjects perfectly. Sorry to go on about every aspect being good, but this really bowled me over. The presentation is of very high quality, the text is long and NOT boring, the demos are great, just buy it, you will not be disappointed. SAM Supplement (issue 14) £2.00 I only recently discovered this mag, through a friend who has bought every issue. Well? This was also very good, although not quite my cup of tea. I like demos, and this mag was a bit too techy for me. It is by no means poor though, no sirree. RH Supplement Independant Review One thing I do like about this mag is that every issue has a different and normally good opening sequence. This is however, immediately followed by 'line feeds required y/n?' every issue, which I find really annoying. It's presented nicely, with demos, letters, adverts, tech help, editorial and being the main options menu. So in I dived for the demos/progs menu. Once there, I found quite a big menu, with prog notes as a seperate option.(take note Colin, that is a very good idea) There was an obligatory slideshow, odds + ends (remind you of something about FRED?) and about 15 other options. Not bad. There were some average demos, and some good options for various utilities. MasterDOS users will be particularly pleased with the mag in general.(not just ish 14). It was the magazine part that disappointed me though. I know nearly all mags (not Enceladus) have had serious cut backs in this area, but I thought this was especially poor. It is very annoying to read, due to (1)A poor forward 1/backward 1 page system and (2)The beep every time you select an option. Not necessary at all, and when you want to sift through 20 pages for RH Supplement Independant Review something, frustrating. Whilst I'm sure many people will like the tech section, and find it very interesting, it's just not something I like reading. Overall, I think this mag must appeal to a lot of people, and admittedly it does have a very reasonable combination of demos and utilites, I don't imagine it appealing to too many FRED readers who I imagine to be demo/games lovers. Not bad at all, just not the mag for me. JUST TO ADD MY TUPPENCE WORTH (AS THEY SAY), I STILL THINK THE SUPPLEMENT IS EXTREMELY GOOD AND I'LL POINT OUT THAT THEY HAD THE "ODDS 'N' ENDS" MENU BEFORE I HAD "BITS 'N' BOBS". AREN'T I HONEST?? (don't even dare to answer that!) CM RH Outlet Independant Review Outlet (issue 50) £3.50 Yes I know I said I do not like this sort of price but this mag comes very highly reccommended by nearly everybody. Why? I'm sorry Chezron, but I was disgusted. For hardcore tech fans only in my opinion, and certainly not for the average FRED reader. On the demos front there was extremely little, and about 8 screens, most of which I've seen elsewhere anyway. The intro music is dreadful, and although I didn't check, I'm sure it used the speccy's BEEP! Shocking in my opinion. Whilst there was an absolute load of text, and it was accompanied by some reasonably amusing half screen pics, the text was extremely boring. I found it an excellent cure for insomnia! I know some people go for this sort of thing, but why is it so highly acclaimed, even in FRED??! I even found the tutorials boring to read, especially when compared to say, Enceladus. RH Outlet Independant Review Sorry for the short review, but I have very little to say. The price is ridiculous, especially when you consider FRED is a meagre one pound fifty. I like to see a sense of humour at least, and that is really lacking in my opinion. My advice to most FRED readers is to stay well clear of this. Sorry again Chezron, but this is just not for me. Please note that these reviews (except for my comments!) have nothing to do with the opinions of me and if anyone does actually care what I honestly think of something like other mags then phone me and I'll give my best un-biased advice (unless you ask which magazine is the best.....) RH Service Please One point I'd like to make is on service. Some SAM PD libraries/disczines have a disgraceful service (sorry, can't mention any names). Clean your act up! Bad service is not only annoying for the customer, but it greatly reduces the chances of the customer ordering from the specific company again. Next time I write (if anybody can actually put up with reading my boring rantings, please let me know if you can!) I might hopefully mention some people for good/bad service. Is that on Colin? Or would I be getting me or you into bother? I'm sure you already know how good Colin's is, so no real need to mention that. Let me just say (without wanting to appear too far up Colin's erm, bottom) YOU WILL NOT FIND ANY COMPANY WITH BETTER SERVICE THAN COLIN'S. Yes, Roger I think that would be a good idea BUT I think the fairest way to do it is to find someone totally independant who will order something from all the libraries on the same date and record how long each company takes to respond - that should make people improve their service! CM R Hartley Prince Of Persia At last, months later than promised (oops!), the SAM game to make software houses sit up and think "hmm, this SAM is pretty nifty!" is out and it is Prince Of Persia! I had read numerous reviews of this game before I actually got it, so I was already pretty excited about this game which I'd ordered. (how come they all got it weeks before me?). But I, unlike certain other reviewers, must give an honest review, cos I paid 15 hard earned quid for it. (how come I still don't have my copy then? - CM) And it really is brilliant! I had already played it on the Amiga (spit!) so had a pretty good idea of what it would be like. The graphics aren't anything out of the ordinary, and in fact are distinctly average (Like the Amiga (spit!) version).But the animation is everything it's cracked up to be. It really is amazing. When your man moves, there is none of this here 2 frames jobbies seen on a lot of games, the animation is super smooth. I've got to admit, the extra frames don't make that much R Hartley Prince Of Persia of a difference from the Amiga (spit!) version, but it is noticeable, and now you can really pee on Amiga (spit!) owners' collective bonfires! The sound is OK, and makes a pleasant change from Sean Conran music in Enigma games. (I'm not saying his is rubbish, but they do sound very samey). There is no music in game, but then there isn't on any other version. The in game sound effects are adequate, but hardly astonishing. Some nice little tunes when you do various things though. The title tune is up to Frank "ha ha look at that surname!" Fuka's usual standard. (sorry Frank!) I know, the question on everybody's lips is "is it playable" and yes it is. It is of a good difficulty level, and the learning curve is just right. I think it would take an average gamesplayer just over 2 weeks to complete it, I've got to level 9 (12 in all) in just about a week, but I haven't been putting hours and hours into it. I've got to admit though that the guards are real pushovers, unlike the 16 bit version. Here I really stubbed out an Amiga (spit) owner who kept pointing out R Hartley Prince Of Persia that bits were different ("wrong" in his opinion). Well,he had it pirated and when I showed him the instruction manual to show it's the Amiga (spit!) version that's at fault that shut him up sharpish. Of course it's not all plain sailing and I still have a couple of niggles. The main problem being that there are still a number of bugs, like falling into a room that doesn't exist and not being able to get out of it! There is not the animated intro of the 16 bits, or at least I could not get it on my 256K SAM. I must commend Chris White for putting bits on the 512K version only (like the skeleton), it's made me want to buy the upgrade! Overall, I am pleased (and it's pretty difficult to please me, as you may see!) even the Amiga (spit!) owner was impressed. Even bearing in mind the bugs, this game scores very highly with me. I look forward to seeing more games from Chris! GRAPHICS 74% SOUND 81% PLAYABILITY 82% ANIMATION (THIS GAME ONLY) 93% ADDICTIVENESS 87% OVERALL 91% AN CITIZEN 120D+ This is a list of codes that I can get to work on the CITIZEN 120D with the SAM COUPE. I know that quite a few people will already know how to get the codes to work but for anyone who is unable to do so read on.... The first stumbling block I came to was the CHR$(27) code which,in most cases is the ESCape ASCII code, on the COUPE you have to substitute the "high-bit" codes i.e. for ESC use CHR$(155), I found that starting the commands with "LET ESC$=CHR$(155)" let me use ESC$ for ease of typing. COMMAND ON OFF Near Letter Quality print ESC$;"x1" ESC$;"x0" Pica pitch (10 chas. per inch) ESC$;"P" ESC$;"M" Elite pitch (12 CPI) ESC$;"M" ESC$;"P" High Speed Elite ESC$;"~81" ESC$;"~80" Contiuous Expanded ESC$;"W1" ESC$;"W0" One Line Expanded CHR$(142) CHR$(148) Compressed CHR$(143) CHR$(146) AN Citizen 120+D Help Proportional print ESC$;"p1" ESC$;"p0" Emphasized print ESC$;"E" ESC$;"F" Double strike print ESC$;"G" ESC$;"H" Italic ESC$;"4" ESC$;"5" Underline ESC$;"-1" ESC$;"-0" Overscore ESC$;"_1" ESC$;"_0" Reverse ESC$;"~21" ESC$;"~20" Subscript ESC$;"S1" ESC$;"T" Superscript ESC$;"S0" ESC$;"T" Enlarged print ESC$;"~1";CHR$(n) (n being 0 to 6) Master Reset ESC$;"@" 1/6 Line space ESC$;"2" 1/8 Line space ESC$;"0" 7/72 Line space ESC$;"1" Right margin ESC$;"Q";CHR$(n) (n=1 to 255) Courier Font ESC$;"k0" Display Font ESC$;"k1" Master Print ESC$;"!";CHR$(n) (n=1 to 255 AN Citizen 120 +D Help for different styles) Next TAB CHR$(137) Set fixed TABS ESC$;"e";CHR$(0);CHR$(n) (n = 2 to line length) All of the illustrative programmes in the 120D+ manual are in 'Microbasic' and have to be transcribed for the COUPE, I have managed quite a few of them but find where the tilde (~) is used I cannot make the programmes work (the above excepted), also where the programme has a CHR$(n) (n=1 to 255) in it I find that these programmes invariably don't work. If someone can enlighten me on how for example to show the proportional spacing, or the line spacings of n/144 inch, and n/216 inch, or how to set variable TABS all this would be of interest to me and maybe others too. Thanks go to Allan Norton for these useful pages, unfortunately, I don't have ANY printer yet....but I'm hopeful it'll arrive for next issue... . JH FLEXIPAGE (Nov 91 Update) Flexibase £15.00 So did Clyde kill Eddie or was it Nick Cotton? Hang on, it's not that long running story of townsfolk, it's the Flexipage saga. Now let's think - it's a Sceptical ripoff - no wait it's like Ceefax or Micronet, yes and it has blocky Spectrum screens,and the manual (Sam specific, £1.50 for those with the earlier one) reads like a chunk out of a fighting fantasy gamebook (now there's an idea!) and of course David Wornham is at this very second drafting his reply, and improving it still further! This is the November edition (they could have a magazine section - move over Colin MacD). If you want a sensible lowdown on this program read Fred 11a. If you don't know what it is you've been playing with your A***a too much. I would say it's probably rather like one of those string bags you used to take to the supermarket - it expands as you fill it... Basically everyone who reviews it is stumped because it doesn't do things until you do things to it, and then they take it out on David because a) they haven't got any imagination, and b)because they're not impressed with the Crime Quiz graphics (supplied free with program). However, if JH Flexipage you can design 200 screens in Mode 4 (gotta spare year?), you can produce, without any programming, a fantastic piece of adventure/educational/information/shopping list/encyclopaedic software, which runs automatically/interactively/free format-ly or maybe just makes the lunch. Flexipage is really just your mind on screen. If there's nothing there don't blame the programmer. SENSIBLE BIT This version has been refined for SAM, with provision for new or old ROM, use of MasterDOS and Ramdisk, and blockload for 512K. There is also Flexipal (available for £3 separately) which is a subprogram for editing the palette for any screen. In fact it's all getting better all the time, and you can get free updates for the price of a stamp and the return of the earlier version. Flexibase are at 20 The Parklands,Droitwich,WR9 7DG John Hawkins Stop Press That was a review by John Hawkins seeing as David Wornham so kindly sent me an updated version. I thought it would be fairer to get someone who uses educational software a lot to review it and here it is! I'm not quite sure if John is getting at me or Mr Wornham here but it's certainly interesting. I've just received the latest Crash. It has one SAM page and a full page review of Hexagonia. Lucy "*!@#!" Hickman is the new editor (she came to a London Show) and Nick "I like wearing black leather all the time" Roberts is now the Deputy editor, for you old-Crash readers you'll be pleased to know that Corky and Oli are still beavering away. It actually looks as if Crash could become a magazine once more instead of the pamphlet come comic it transformed into a few years back. SAM coverage is reportedly going up to 3 pages a month as of next issue and YS is said to be doing similar (I suggest you wait and see... Nick Roberts has now set up "Images" - flogging his demos! Details when I get them but I think old Nicko's gotten hitched and his wife is sorting out the orders...(is this true Nick?) .