Mayhem Accelerator

Peripheral

Colin Piggot / Quazar


Colin Piggot


2005-

Information on the Mayhem Accelerator to be added shortly. (Best place to get all the info just now is in Sam Revival issue 15)

Current Status: Testing of final production version in progress, before commencing with building the first batch!

A golf game, a beat em up and a car racer PLEASE

With the Mayhem Accelerator about to be released wouldnt it be nice if some clever people programmed SAMs very own golf, racing and beat em up games. It would be very interesting to see how these titles would work and although spectrum-speed has always been a factor to limit the kind of titles released on the Sam I dont realy think there should be any excuses with this little gizmo on its way, I mean the spectrum had all these type of games and they werent too bad were they? Surely the Sam needs these kind of titles if retro fans (that dont know the programming sides of the machine) are gonna stay interested and not put their beloved blue footed friend on ebay as many have lately……(to be honest I’m thinkin of putting mine on - there are only literaly a hand full of titles to keep me interested - Prince of Persia, EFTPOTRM, Klax, Lemmings (which runs far too slow for ANY system) Football League Manager and Legend of Esham)) but to be honest I think the FRED disks are much better than the actual games - sorry, maybe the Mayehem Accelerator will change all this??

With Mayhem.. even a game

With Mayhem.. even a game written in SCADS would run at a respectable Z80-ish speed… so you’ve no excuse to not have a go coding one yourself :)

Car Racer...

See Sam Revival issue 2 for info on a kart racer I was once developing. Might have to go back to look at that one day, but then the list of bits and pieces I have in various states of completion is rather large!

(oh, and EFTOPTRM, Lemmings, PoP … all very nice at 10MHz! Issue 15 of SR thats going out this weekend has the latest on the accelerator)

Quick edit! The Mayhem Accelerator will be demoed at the ‘UK Pinball Show’ in Birmingham on the 22nd July (i’ll be about there from 12.30 to 5pm or thereabouts with it, loitering by the ‘Retro Fusion’ stand!) [http://www.ukpinballshow.co.uk/]

Colin
=====
Quazar : Hardware, Software, Spares and Repairs for the Sam Coupe
April 1995-2006 - Celebrating 11 Years of developing for the Sam Coupe
Website: http://www.samcoupe.com/

how to find accelerator is connected

Hi Colin, just a short question. Is it possible to check if accelerator is connected to SAM by reading ports or something? Simply, is there a way the program can detect that accelerator is connected?

Archimedes Line up of games for Sam with Mayhem possible?

Would the Sam be capable of handling cut down versions of classic Archimedes converts? (with the mayhem accelerator of course!) If I remember rightly only the cream of the crop of Amiga classics made it over the much more powerful (yet much duller!) rivalmachine the Archimedes - Magic Pockets, Xenon II, Gods, Pacmania, Chuck Rock, Speedball II, The Chaos Engine, Twinworld, Lemmings 2, Swiv, Zool and Robocod (and a couple of others of course!)- it would be realy realy nice if the fore mentioned titles got converted over to the Sam - even years after these games were forgotten - it would be surreal to say the least, but it would finnish of the Sam Coupe chronical in style. At least bring Pacmania & TwinWorld on! They are old games but true 16-bit classics that would look cool on Sam!

Re: Archimedes Line up of games for Sam with Mayhem possible?

With the Mayhem Accelerator a heck of a lot more will be possible, i’ve a few of the 16-bit Gremlin games on the back burner at the moment which have been in the pipeline since getting permission to do stuff with old Gremlin titles.

There’s a few other programmers with ideas for games to use with the Mayhem, once the hardware is out i’ll be spending a bit more time getting in touch with more people as well…

Colin
=====
Quazar : Hardware, Software, Spares and Repairs for the Sam Coupe
April 1995-2006 - Celebrating 11 Years of developing for the Sam Coupe
Website: http://www.samcoupe.com/

Arc games on Sam?

Although the line up of converts and third party Archimedes titles are somewhat dull compared to some of the more exciting stuff on the rival machines of that generation of computers, the Archimedes line up are a very solid platform that would probably work well on Sam (cut down of course!) if merged with the mayhem (if it lives up to what I’ve read) Most of the Archimedes games are a very good example of the quality that should be expected to be seen on Sam (Prince of Persia looks near enough identical to PC version and Lemmings to the Arc version - only difference - speed.) There isnt too much complicated stuff going on in most of the Arc games (as with Amiga & most PC games of that time) which gives the Sam a bit of a good chance of being able to replicate some of the titles. Obviously games like Doom and Wolfenstein wouldnt have a chance - but the platformers and shooters may probably work fine. I realy hope someone gives it a go - this is probably the last chance the Sam has in showing what its realy capable of now the Mayhem Accelerator is on its way - the fact is there probably isnt enough sam users around anymore that would generate the profits required to pay the programmers for their hard work - which is a shame. Maybe there are more Sam users than we think? Maybe a poll should be done to see exactly how many still use the Sam, and from this we could deduce wether or not it would be worth putting the time and money into reproducing the titles???? - - who knows…..

Re: Arc games on Sam?

It’s not really a case of needing a poll and working out if it would be worth the time and the money … It’s safe to say that everything that’s been done for the Sam for years have been labours of love for those involved - there isn’t any real money to be made by writing the next big hit game or that. It’s a case of supporting what’s already there, and encouraging people to do more if they can spare the time - as that’s the key ingredient needed - time!

Going back to the actual porting of games there is also the rights issues for titles especially if they were being sold. With the Sam although the idea of a complete conversion of a major classic game is a very nice thought but not nessesary, a game inspired on something well known is just as good. Take Conquest, that can really be described as a cut down Civilisation - the key features are all there but it’s an original title in it’s own right.

I’m hoping to have coming up in Sam Revival sometime shortly bits and pieces to form a Developer’s Diary, showing what’s going on as there are a few games in early development from a few people. But as everyone says, including myself, it’s all down to having the time!

And it’s not long until the first batch of Mayhem Accelerators are ready, and i’m hoping to have some of the first reactions from real users to it in the next issue of Sam Revival in September.

Colin
=====
Quazar : Hardware, Software, Spares and Repairs for the Sam Coupe
April 1995-2006 - Celebrating 11 Years of developing for the Sam Coupe
Website: http://www.samcoupe.com/

Re: Arc games on Sam? (2)

I should take my time replying more, as I always thinks of extra things to say in hindsight!

It’s also a case of everyone having a go, all the stuff sent in to the likes of Fred, Blitz, Soundbyte etc.. etc.. gave the Sam such a community spirit with noone being afraid to have a go at writing something! (On the same lines i’ve got some fresh new stuff for the Sam Revival coverdisk later on this year.)

Gamesmaster and Scads get a new lease of life with the Mayhem with them running over three times faster, so they make an ideal starting ground - a few steps above BASIC before making the jump to assembly.

And there’s always help for programming problems or whatever, had a few in the Sam Revival letters pages so far of the more interesting problems, and more answered directly by email as well - I’m always happy to help out with anything Sam!

Colin
=====
Quazar : Hardware, Software, Spares and Repairs for the Sam Coupe
April 1995-2006 - Celebrating 11 Years of developing for the Sam Coupe
Website: http://www.samcoupe.com/

Wolfenstein 3D

Why is it obvious that Wolfenstein 3D wouldn’t work? The graphics shouldn’t look too bad with 16 colours. It ran on the 80286 at ~10 MHz… I don’t know how a 20 MHz Z80 would compare, but I wouldn’t be too suprised if it’s fast enough.

I was suprised to learn that Wolfenstein 3D’s source is not actually available under the GPL (although Doom’s is).

There are lots of CPC and ZX Spectrum games and probably some MSX games that would work quite well on the SAM. The two issues are time and copyright.

Re: Wolfenstein 3D

Something like Wolfenstein 3D may certain be possible.

I did a lot of testing with simple raycasters for 3D as well as a few more advanced ideas for engines in my early research for Chrome (many years ago now!) and the Sam should be up the challenge. I’m in the process of going through all those old work disks digging out the bits and pieces I did as I will be putting an article about the work done on Chrome in the next Sam Revival.

Colin
=====
Quazar : Hardware, Software, Spares and Repairs for the Sam Coupe
April 1995-2006 - Celebrating 11 Years of developing for the Sam Coupe
Website: http://www.samcoupe.com/

Arc games on Sam?

Although the line up of converts and third party Archimedes titles are somewhat dull compared to some of the more exciting stuff on the rival machines of that generation of computers, the Archimedes line up are a very solid platform that would probably work well on Sam (cut down of course!) if merged with the mayhem (if it lives up to what I’ve read) Most of the Archimedes games are a very good example of the quality that should be expected to be seen on Sam (Prince of Persia looks near enough identical to PC version and Lemmings to the Arc version - only difference - speed.) There isnt too much complicated stuff going on in most of the Arc games (as with Amiga & most PC games of that time) which gives the Sam a bit of a good chance of being able to replicate some of the titles. Obviously games like Doom and Wolfenstein wouldnt have a chance - but the platformers and shooters may probably work fine. I realy hope someone gives it a go - this is probably the last chance the Sam has in showing what its realy capable of now the Mayhem Accelerator is on its way - the fact is there probably isnt enough sam users around anymore that would generate the profits required to pay the programmers for their hard work - which is a shame. Maybe there are more Sam users than we think? Maybe a poll should be done to see exactly how many still use the Sam, and from this we could deduce wether or not it would be worth putting the time and money into reproducing the titles???? - - who knows…..

1627 guests on line!

wow - there are 1627 guests online - I’ve never seen so many…maybe the possibilities of the Mayhem Acclerator and potential of possible games is generating all this interest…..bring on some games!

Mayhem (was re: 1627 guests on line!)

More like something is wrong with the site and timekeeping? It was showing 1600+ guests for a few days now with all posts having the wrong date, and all posts written 0 seconds ago… However, when I logged in it’s showing correct dates and 3 guests online…

But getting back to the subject, there are a lot of possibilities with the Mayhem and plenty of scope for games to use it. Issue 15 of Sam Revival did have 7 pages worth of news on the development, and I’m currently in the middle of putting together a large FAQ for the next issue of Sam Revival regarding the Mayhem. If anyone has any questions or any comments about it, games, demos, possibilities etc the best thing you can do is send me an email directly and it’ll get my attention and included in the magazine and website where possible and it’s always good getting feedback, comments and ideas to kickstart some discussion in the letters pages! (You can email me directly the ‘contact quazar’ link at www.samcoupe.com)

Colin
=====
Quazar : Hardware, Software, Spares and Repairs for the Sam Coupe
April 1995-2006 - Celebrating 11 Years of developing for the Sam Coupe
Website: http://www.samcoupe.com/

Re: Mayhem

Or might actually be the web browser, and not the site at all. All is fine in IE6… but as I had to move to Firefox temporarily I have the problems with the site dates/users/guests when viewing it in Firefox.
(All thanks to a bugged Windows Update that botched up IE6 for XP SP1 users - the supposed update to rectify the problems is running late…! Cheers M$!)

Colin
=====
Quazar : Hardware, Software, Spares and Repairs for the Sam Coupe
April 1995-2006 - Celebrating 11 Years of developing for the Sam Coupe
Website: http://www.samcoupe.com/

Mayhem Accelerator

Things have been a bit slow with several projects on the go, but I spent many hours sitting in front of PCB software over the last couple of days to get the final PCB designs nailed down for the Mayhem and i’m pleased to say I got them finished and 1-off quantities of the final PCBs were ordered bright and early this morning. They’re due to arrive with me by the end of next week and i’ll spend a day or two building them up and testing it all out.

Then i’ll be getting a full batch of boards ordered and built up and that will be it - the Mayhem Accelerator will be out!

Sam Revival 16 will be out this month, with issue 17 following on probably before the end of January - and should have the reactions from the first users of the Mayhem!

Colin
=====
Quazar : Hardware, Software, Spares and Repairs for the Sam Coupe
April 1995-2006 - Celebrating 11 Years of developing for the Sam Coupe
Website: http://www.samcoupe.com/

Mayhem Accelerator Progress...

I’ve received now the 1-off quantities of the PCBs for the Mayhem Accerlator, which i’m busy soldering up and testing! (Photo up on my website at www.samcoupe.com)

I should be finished all the testing sometime next week - and then i’ll be going ahead and getting a full batch of PCBs made up and getting the preordered units out early in the new year.

Colin
=====
Quazar : Hardware, Software, Spares and Repairs for the Sam Coupe
April 1995-2006 - Celebrating 11 Years of developing for the Sam Coupe
Website: http://www.samcoupe.com/

•2 weeks 2 days ago


MAYHEM yes please!

https://cookingcircle.co.uk/post/166668214297/remember-this-took-a-few-days-out-of-thrust-work#disqus_thread

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