This issue weighs in at 52 pages, and is again packed full! As well as the usual news and reviews, my feature article takes a look at the SID soundchip from the C64, looking indepth at it's design and capabilities, how it differs from the SAA1099, using one the SAM in the SID Soundchip Interface, and what's been achieved programming wise for it and what I plan to do in the future with it. The 'SAM In A Can' returns for a short update too, with details of the new hardware that's been fitted to it since the last article was written.
Adrian Brown carries on with his coding column - now on part 4 which is entitled 'Mapping The World' in which he looks at generating the graphics, and map editor for the final game the series of articles is heading towards. David Ledbury continues his walkthrough of Manic Miner - looking at nine more levels from the game, and Wolfgang Haller returns with another B-DOS article.