Arkanoid: Revenge of Doh
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Description
Download from: https://www.patreon.com/wubsoft/posts/arkanoid-revenge-166677915
Arkanoid: Revenge of DOH - Sam Coupé.
Atari ST graphics - Peter Johnson
Sam coding, sound and extra graphics - Rob Evans
Vaus sprites, splash screen logo and font - Gordon Wallis
Sam mouse routine - ChibiAkumas
Random number routine - prng16 from https://wikiti.brandonw.net/
Atari ST Arkanoid: Revenge of DOH License:
© Taito Corp, 1986.
© 1988 Imagine Software.
Thanks to:
Howard Price for help with using trigonometry and general Sam programming advice.
Stefan Drissen and Chris Pile for Z80 optimising advice.
Greenford Computer Club for their support of this project.
Special thanks to wubsoft Silver supporters:
Instructions
The huge alien spacecraft, ZARG, has entered our universe. It is known to contain the dimension-controlling force DOH, a being believed to have been destroyed forty thousand years ago in the Arkanoid spacewars.
Doh has metamorphosed into an even greater adversary and now threatens the very universe. Only your skill and split second timing can now save us! Deploy the new Vaus II spacecraft and may fortune follow you.
Adding to the fun and excitement of ARKANOID with many extra Vaus effects and a secret additional alien, this is the most thrilling reaction game since ARKANOID, with so many improvements you just won’t be able to stop playing.
LOADING
Sam Coupé
Switch on power to the computer and insert the disk in drive 1. Press F9, or type “boot” and press RETURN. The program will then load automatically.
The game disk can also be copied to, and run from, an Atom or Trinity record.
CONTROLS
The game is controlled with a mouse. Left and right movement of the mouse controls the vaus on screen, so ensure you have enough room to move the mouse and a good surface on which to roll it. Use the left mouse button to fire the laser or release the ball when “Catch” is in operation. Press the space bar to pause the game and the left mouse button to exit pause mode.
STATUS AND SCORING
The current score is displayed when the game is paused. Points awarded are between 50 and 120 for destroying a brick depending on the colour. Hitting aliens scores 200 points and collecting a capsule gives you 1000 points. An extra life is awarded every 5 rounds and on collecting a ‘P’ capsule.
HOW TO PLAY
You control the Vaus craft which can be moved from left to right. Using your skills you must deflect an energy bolt which will gradually break down the walls confronting you. Certain coloured bricks must be hit more than once and others are completely indestructable. Alien life forms descend at random to hinder you but are eliminated on contact with either the Vaus, or the energy bolt.
SPECIAL POWERS
You are aided in your attempts with energy capsules which are hidden beneath certain bricks. These capsules are released upon the destruction of the brick. Each capsule has a different power, denoted by a letter painted on its side. These powers are as follows:
(See attached picture)
HINTS and TIPS
* The disruption capsule is of great use if your energy bolt is trapped behind a wall. The laser is most useful to break down bricks which require a number of hits.
* Using the very edge of your Vaus to deflect the bolt will give you a much sharper angle, most useful for manoeuvring into restrictive places.
CREDITS
Sam Coupé coding and music by Rob Evans.
Atari ST graphics by Peter Johnson.
Instruction text adapted from “The Hit Squad” manual.
© Taito Corp, 1986.
© 1988 Imagine Software.
