SimCoupe emulates a SAM Coupé on Windows, DOS, Linux, Solaris, BeOS, QNX, MacOS X, Amiga OS4, Pocket PC and now the Sony Playstation Portable (PSP).
Disk images can be created using SAMdisk Utility for loading into the emulator or writing back to real disks (note: a proper PC with proper floppy controller is required - a USB unit will not work)
- 256K or 512K Memory Expansion
- SAA1099 Sound support
- 2 Internal SAM Drive units
- Atom Hard Disks
- Atom-Lite CF Cards
- EDDAC and SAMDAC
- Mono DAC
- Up to 4 One Meg external RAM
- Blue Alpha Sound Sampler
- Blue Alpha VoiceBox
- Paula sound sampler
- SAM Vox sound sampler
- SID Soundchip Interface
- Sam Mouse Interface
- SAMBUS and DALLAS Clock
- MIDI output to Host
- 59:54 TV aspect ratio, scanlines, motion blur and smoothing options
- Selectable speed (50% -> 1000%)
- SimICE integrated debugger/monitor/disassembler
- Helpers for disk booting, fast reset
- Selectable ROM/Boot ROM images
- Host Joystick mapping
- Printer (to text file)
- TAP/TZX tape input via the Tape Browser with turbo support
- PNG/SSX screenshot output
- AVI/animated GIF video output
- Audio WAV output
- CMOS Z80 support
- Data import and export from memory, clipboard paste in support.
Download from simcoupe.org.
Latest development version on GitHub.
Work on SimCoupe was started back in 1996 by Allan Skillman as a Linux-based project called XCoupe.
XCoupe was written originally ‘hacked in’ in C++ and then re-written in ANSI C. This version was then extended into a Win32 port by Simon Owen called WinCoupe.
Simon took over the project and re-wrote the entire program merging the WinCoupe features back into SimCoupe and adding a plethora of extra ones including Dave Hooper’s native SAA1099 Sound support, floppy disc and ATOM support.