Simon Cooke


One of the most prolific coders for the Sam.

As well as a lot of output for Fred and SCPDU Simon was involved in many commercial productions most infamously Parallax.

DateReleased onDescription
1991FRED 11AMain menu, Disc message creator utility, Sound To Light show, various articles.
1991FRED 12Main menu, Megablast sampled sound demo, Star Trek sampled sound demo, Fader routine, various articles.
1991FRED 13Gauntlet II sampled sound demo, REPORTER utility, various articles.
1991FRED 14Main menu, 128k Spectrum fake emulator, Coloured font utility program. Freview reviews displayer program, various articles.
1991FRED 15“No one expects the Spanish Inquisition” sampled sound demo, Document reader utility, various articles.
1992FRED 18Main menu, various articles.
1992Cookie FRED Freebie DiscAn entire disk of my routines, released nowhere else.
1992FRED 21“The Cookie Jar” - a collection of demo routines and effects.
1992FRED 22Anti-aliaser utility / smoothing magnifier for digitised screens, Toxic Elephant demo converted from the 128k Spectrum.
1992FRED 23Hot Butter demo.
1992FRED 24AEntro One demo.
1992FRED 24BHappy Birthday FRED demo.
1992FRED 25Entro Two demo.
1992FRED 28Main menu, Interlaced demo converted from the 128k Spectrum.
1992FRED 29Main menu.
1993FRED 38AMD 2 music demo, converted from the 128k spectrum.
1995FRED 64Comet to ASCII file format converter (with intelligent file parsing). QDOS v1.2 - SAMDOS patch which cleans up your configuration and identifies your currently installed hardware.
1992 Commissioned to design a fast spell checker/word processor for the SAM Coupe. Wrote preliminary routines which became Spell Master
1992 Protection for a game release, Parallax. Involved writing a disk copier and designing the protection itself. Also involved writing the game DOS.
1992-1994 Some graphics for the SAM Coupe version of Lemmings, as well as designing the password encryption routines for the game.
1990-1994 Private use: Various converter utilities and demonstration routines, including 3D starfields, wireframe vector graphics, large “out of the screen area” scrolling text and other routines.
1993 Work on an adventure game similar to Monkey Island started. Still continuing in the game design / graphics departments.
1994 Defender game routines started.
1994RooksoftCommissioned to write the O/S for a new hardware device, the MiDGET, as well as software for a programmer’s toolkit utility ROM which includes an assembler, monitor debugger, disk toolkit and library routines. Also was involved at a grass roots level in the design of these devices, more so the MultiROM interface.
1995 Snapshot software for the MultiROM

Other Stuff

DateReleased onDescription
1991SAM Computers Limited128k Spectrum Emulator; completed this to roughly 50%, but due to the methods involved, it ran at about 1/16th of the Spectrum’s speed. Other methods of converting the games using patches were designed after this fell through.
1991 Conversion of Bubble Bobble by Taito. Ditched because the license was deemed unattainable; SAMCo was only a small company.
1992 Started work on ZUB. Ditched due to untraceable bugs in code; eventually worked out that the bugs were due to the compressor I was using that had been written by a fellow coder, David Gommeren. However, SAMCo by this time had collapsed in the recession.
1994SAM Prime 6Articles, The Entropy Experience - a collection of most of my previous software releases.
1992SCPDU 4AEntro One.
1992SCPDU 5Main Menu, Entro Two, SCPDU 6 Advert demo, Slideshow, Compression of various utilities, Various articles.

Unreleased software:

SAM screen$ to BMP file converter.
Comet to ASCII converter.
Vector Cube and vector Entropy E routine.
Largest Scrolly on the SAM routine - fills both the screen and the border.
Termite comms software.
Lots of other stuff that I can’t even remember at the moment. But there’s been lots of them, whatever they were!

Simon has also written for Your Sinclair magazine, Internet & Comms Today, .net magazine, arcane magazine, Internet Today and Net User.

Wikipedia entry:
IMDB entry:
GiantBomb Game Developer entry:
Moby Games entry:,86605/

Senior Engineer and Ubergeneralist in Microsoft’s Xbox Advanced Technology Group, where he works on games technology, game dev conferences, new consoles, Windows game technology and more.
Twitter: @fleetingshadow
Facebook: @simoncooke

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32768 external ram runs 6mhz only for SNA not 128 multiface or .kul files yet…

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