A single-screen, two-player demo seems to be all that exists, but no enemies are included, so players can only fight each other with their Greg-Proops-in-sportswear clone characters against a backdrop closely based on the opening level of Target: Renegade. Collision detection is implemented, but not fully (you can knock down with a flying kick, but only stun with punching, and sprites must be no more than 1px off vertically to make contact). It's not clear whether there was a story attached, or if the idea was to simply recreate Target: Renegade in SAM's MODE 4.
Gordon Wallis was tapped to provide graphics, and aimed to make the game closer to a flick-screen Streets of Rage/Final Fight-alike, though first drafts of both level maps and player sprites are, to this day, incomplete...
It remains to be see how much of the revised style would have been feasible.
- Two unique player sprites (male & female) by default, with plans for 2 secret/unlockable characters
- Animated background elements
- Dramatic cut-scenes!
- As many arcade-style features as could be dreamt up and squeezed in
- As much SAM scene name-dropping and as many graphical easter eggs as could be squeezed in
- Penguin Mode?
With the benefit of hindsight, the revised graphics would need a massive overhaul anyway, as the palettes weren't remotely optimised... (Typical of my work at the time - GNW)