Your Sinclair review, (Recovered) courtesy of the YS Rock 'n' Roll Years YS80
Pazook (SAM)Supplement Software £4.50 Aug 1992
Do those Supple Boys never sleep? Last month I said they were aiming to produce a new game every few weeks - at the moment, their release rate is every fourteen days. Good grief. But onto the game.
Pazook, apparently, stands for Puzznic Lookalike. Except with a few L's taken out and an A inserted after the P. Hmmm. You won't be at all surprised to learn that it's a puzzle game. And if you'll excuse me for a moment, I'd just like to scream into this jar. (Muffled sounds of someone screaming into a jar.) Ah, that's better. It's just that all these puzzle games are getting me down. Honestly. How many ways are there to match up tiles/slap like blocks together? But I digress.
As in Puzznic, the idea is to clack together two, three or four blocks in order to make them disappear. (Muffled sounds of someone screaming briefly, but highly expressively, into another jar.) The difference with Pazook is, there's no gravity. This is a little strange to get used to - you move a block out of the middle of a group, and the others just sort of hang there spookily. And don't think this makes things any easier. It doesn't. Um, and that's about it - plenty of levels, nice clear graphics, some characteristically Supple-y music and a fair amount of masochistically addictive gameplay. It's just that playing Pazook is a remarkably similar experience to playing, well, any other puzzle game really.
Competently done, but nowt to get excited about.