Fred 28
Disk Magazine
Submitted by Dan Dooré on Friday, May 18, 2018 - 14:27.
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Release Year
1992
Copyrights
Copyrights Granted
Copyright Provenance
Description
Issue 28
| Item | Author | Description |
|---|---|---|
| Menu | Simon Cooke | |
| Magazine | How To Get Sam Repairs Done | |
| Letters | Dyzonium, Article On Sam Hardware | |
| Fish Demo | Derek Marriott Kevin Marriott | 3-Part Machine Code Demo from Electron Affinity |
| Lemmings! | Ian Slavin | Hundreds Of Roaming Rodents |
| Bong! | BTB | 2 Player Game |
| Blob | William McGugan | Humorous Demo |
| Rachel Pt 2 | Andrew Hodgkinson | Chapter 2 Of The Story |
| Worm's World | Dan Dooré | Another Worm Game From Banzai |
| Jaws | Ben Wyatt | Avoid The Sharks (Game...) |
| E-Tunes | Andy Monk | Music Done On E-Tracker |
| T-Tll | Steve Taylor | Final 5 Solutions To The Later Levels |
| Interlaced | Simon Cooke | Converted Speccy Demo |
| Dice Game | Calvin Allett | 2 Player Game (Involving Dice!) |
| Running Man | William McGugan | Mork's Animated Man |
| Ore Warz Levels | William McGugan | Extra Levels For Ore Warz on Fred 24A |
| Bitmap Scroller | Charles Hawes | Scroller |
Magazine
BM See FRED? That's YOU that is!!!!
...And what better way to start an issue than with a compliment,
heh heh. Ah yes, the Christmas issue. Chances are that due to
our new duplicators this issue will have arrived sometime in
April (1996), but never mind; it is MEANT to be the December
1992 issue.
I suppose you could call this issue my first ever "proper" one.
Much to Colin's relief I've finally started getting down to work
and actually compiling the disk instead of spending half an hour
per month writing junk like this!
We've had some very nice stuff sent in recently (and other stuff
which we kind of "dug up" after it had been sitting, brilliant
but unnoticed in the back of Colin's box of disks), but you're
going to have to wait at least a couple of minutes before we
tell you all about that lot.
In the meantime, why not just read the rest of our little
Christmas gift... (Yes, FRED...).
BM A Word of Advice...
Colin "Fuhrer" Macdonald here has just ordered me to point out
that you, the reader, should always make cheques payable to FRED
Publishing. Some people, you see, have been practising what can
only be called "creative cheque writing", and have been making
them out to all sorts of strange companies like FRED Software
Ltd., and Belgian Massage Inc., (okay, so the last one was a
joke. As far as I know, anyway).
Also, do not send cheques or disks or anything else to me, Brian
McConnell. The FRED address is the same as it always has been,
and for the moment at least it's showing no signs of changing.
Maybe when the FRED empire runs to buying up the small town of
Dundee it will change slightly, but just now - no.
The above couple of paragraphs were inspired by some innocent
enough chap who sent me a cheque. Not mentioning any names
though (well, we'll maybe tell you it was somebody called
Graham...).
BM News
The biggest piece of news this month is that you don't have to
put up with a knackered SAM anymore!! (Although, if your SAM's
knackered I don't know how you're supposed to read this and find
out. Hmmm). Yes, those two faithful SAM people Adrian Parker
(from MGT, Blue Alpha, and SAMCo) and Mark Hall (from MGT, SAMCo
and SAMTech) have joined together and resurrected Blue Alpha
Electronics! Already in operation, this "new" company can now
repair all those little problems you've been bothered by. Prices
for repairs are:-
SAM (not including disk drive) - £30
Interfaces - £18
Disk Drive - £18
If your disk drive is unrepairable, you can get one for a
reduced price. The quoted price of £30 for a SAM may be subject
to an additional fee for expensive parts. I wonder if they've
got a little blue thing for the front of my disk drive? Mine
fell off when I dropped it on the floor a year or two ago...
BM News
Probably not. Hum. Anyway, the address to write to if you've got
some "functionally challenged" hardware is this:-
Blue Alpha Electronics
[redacted] <-- the FRED management accept no
responsibility for injuries
incurred trying to pronounce
this line...!
Anybody remember a loveable little game on the old Speccy called
Boulderdash? If so, you'll surely be pleased to hear that a SAM
gamesimilar to this type is just about ready! At the moment it
goes by the name of "Wop Gamma" (this is just a working title,
apparently. I quite like it though), and has 60 levels. There
are over a dozen E-Tracker tunes in the game, written by the
same bloke who did the amazing ones in this month's selection of
E-Tunes, so you can be sure of a good bit of music at least!
More on this next month when we'll try to get a review for you.
BM News
It's been rumoured that some progress has been made by West
Coast computers regarding the SAM. There still aren't any solid
details yet, but keep reading FRED to find out!! In the
meantime I suppose it's back to having fingers crossed (even if
it does make typing very difficult indeed...).
Remember that as well as classy magazines and games you can
still buy hardware from FRED!
Something else you should definitely make an effort not to
forget about is the fact that you can buy a number of special
packs at special prices as long as you send off your order
before 1993! The first price applies to FRED subbers, the second
applies to non-subbers, and the third is the RRP.
Puzzle Pack - Impatience, TTLL, Pipemania - £20, £25, £30
Creation Pack - Etracker, Gamesmaster - £40, £50, £55
Variety Pack - Impatience, Parallax, FREDatives- £20, £25, £30
BM News
Even more Blue Alpha news now. We would have put it with the
other bit of BA news, but that called for a slight amount of
organisational skills so it's, well, here. But to the point.
Blue Alpha are thinking of carrying out a number of hardware
projects. None of them are certain yet, and none of them will be
out until well into '93, but if you could write to them at the
address given a few pages back and say which item you'd most
appreciate, it would be a great help. The things they're
thinking of doing are:-
Accelerator board (possibly 24MHz)
Hard drive
Video Digitiser
Modem
I think I'd personally go for either the accelerator or the
modem (although Them That Pay the Phone Bill might not agree too
strongly with that second choice).
BM Puzzles
It's been ages since we had any puzzles, so here's a little one
I found the other day...
At a fair, if you throw 7 dice and get 7 sixes, you win a mini.
Two boys go up and work out whether to have a shot or not. The
first says you'll almost always get just 1 six. How many
possible outcomes are there, and how many give 1 six?
The sender of the first correct answer wins nothing whatsoever,
but will get a mention in the next FRED (if anybody bothers to
work it out).
HINT: Don't try to simply write down all the combinations. It
might take a while...
If anybody else feels like inventing puzzles of any sort, send
'em in and who knows? We might even use them!
BM Disc Contents
First of all comes "Fish Demo" by a group calling themselves
Electron Affinity. A three part thing, this demo features
amongst other things a lovely little rendition of that old chart
song "Sunshine on a Rainy Day" by Zoe (who wasn't a bimbo. Of
course not...).
Next is a Lemmings demo, written by Ian "AXE" Slavin. This
features lots of little Lemmings roaming all over the screen.
Not bad at all!
The first of our games this month is called Bong! and comes from
BTB. The presentation isn't too hot but the game itself is
great. It needs at least one friend to play, which I hope most
of you can manage to find somewhere (and not the blow-up variety
Colin, I'm afraid). What happens is this: each player is
assigned his own button to press. A sum of money is displayed
onscreen, and this rises slowly. After a random amount of time,
you'll get Bong!ed (and you thought this was a family magazine)
which, unless you've pressed your button, means you'll not win
BM Disc Contents
any money. It's difficult to explain better than that. Let's
just say you've to try and press your button before the Bong!er
goes off.
Next up is a Blob demo from William "Mork" McGugan. I won't say
any more, but it really is very very funny.
Tackle! consists of two games, Jaws and Worm's World. In a fit
of weirdness, somebody who shall remain nameless (OK, so it was
me - Colin) observed that both games had something to do with
fishing; hence the name "Tackle". Contrived maybe, but
nonetheless a brilliant way to fit even more stuff onto FRED...
E-Tunes this month consists of a selection of seven fantastic
tunes written by Andy Monk. Definitely a musician who'll be
going far in the SAM world is Andy.
There are more Triltex levels as usual. In fact, this month sees
the final 5 levels! So now at last you can finish the game!
BM Disc Contents
Steve Taylor's the bloke to thank for these (as you should all
know by now).
There's no Machine Code article this month, I'm afraid. Has
Stevie T forgotten to write it? Has he been kidnapped by a gang
of rebellious tin-openers? Or is our postal system simply
falling to pieces? Who knows? To make up for this utter tragedy,
we've decided to reward you all for being such loyal readers by
(a) being unnecessarily corny and ingratiating and (b) by giving
you part 2 of "Rachel!" Now, can you honestly say we're not good
to you? (And you'd better be thinking "Gosh, how jolly generous"
otherwise we will NOT be pleased).
There was going to be a game called SAM Mines on this issue, but
Colin kindly pointed out that it had already been on an issue
previously. So that kind of ruined things for that idea.
Instead, we're proud (-ish, ha ha) to present the latest demo
from the multi-talented, Mr Versatility, Simon Cooke! (Like, far
out man). Called Interlace, we think you'll quite like this...
BM Bits N Bobs
On Bits N Bobs this month, we've got a small (but perfectly
formed) Dice game written by Calvin Allett. This is for two
players. Instructions are given in the game, apart from the keys
which are S to skip and SPACE to throw (so remember them).
There's also a demo by Mork of a highly complex animated man.
You'll need to wait a couple of minutes before the demo proper
starts, so be patient.
Mork gets his name splattered all over the place AGAIN now. He's
sent in some extra levels for his strategy game ORE WARZ which,
if I remember correctly, appeared on issue 24A, the first disk
of our 2nd Anniversary issue. You will need issue 24A to play
with these new levels, so if you didn't get it when it first
came out there's even more incentive now!!
Finally in Bits N Bobs is a scroller by Charles Hawes. It's a
bit slow, but a clever little thing, so we'll forgive him for
that.
CM My dear cherubs......
Well, it seems that things are getting more and more hectic by
the minute here but they might just calm down after Christmas!!!
(I wish!)
There seems to have been a little mishap last month with FRED27
subscribers. Because of the large quantities of FRED that now
get despatched, they were sent out over 2 days in 4 different
batches. One of these batches was put into the main Post Office
box because the office had just closed and it turns out that
there was something slightly magnetic in there as well! Magnets
next to discs spells problems - several discs were therefore
corrupted on arrival. I apologize for this.
As I pointed out in last month's newsletter, there are still a
few problems to be sorted with regards to the duplication. We
are getting these out of the way but such a big step for such a
small company is not easy. Please bear with us.
CM ETracker
It's big, it's bad and it's out to astound the lot of you! Yup,
ETracker has been making waves for 6 months now, and as I speak
the manual and inlay have just gone past the final stage of
proofing before printing and the whole package will be released
by the time you read this.
Brian tells me that there are a few ETracker tunes on this issue
but I have compiled a bigger selection. Also on the disc I've
stuck a load of demos of FRED games and bits of text. Entitled
"FRED'92" it costs just £1 (to cover costs) and will contain all
you need to know about FRED. Now, people that have been getting
FRED for more than a few months need not get this because you'll
have seen it all before but for you new subscribers it could be
quite appealing. The intention is to get it on-body printed as
well, in which case I need all orders for it to be in by the
16th January 1993.
CM ETracker
For those of you fortunate enough to have ETracker, you WILL be
composing some very nifty tunes in the near future. All ETracker
tunes sent in to FRED (usual address) will be included on an
issue of FRED. The better musicians will recieve an extension to
their subscription whilst the ruddy amazing musicians will have
their skills employed to FRED and Revelation.
Next month, I might have thought up a decent prize for a best
ETracker music competition. In the meantime all the music that
gets sent in will be included in the competition - I just have
not decided what to give away as a prize yet!
A brief note on piracy : ETracker is costing ME (Colin) well
over a thousand pounds to release. I feel that it will do the
SAM the world of good to have quality music. However, I CANNOT
afford to lose money over this - I have taken out a loan just to
pay for it's release. Please, do not pirate this - whatever your
reasons, I stand to lose a lot of money. Thank you.
CM Reminder
Just a quick reminder of a few of the services that FRED offer:
We do stock hardware but you'd be advised to give me a ring on
0382 534201 to check stock and price.
All back issues are available costing £2 each - reductions if
you are a subscriber.
Software produced by : Andy Wright, Steve Nutting, Enigma,
Hilton, LERM, Noesis, Axxent, Chezron, BGS and Glenco is stocked
by FRED.
The brilliant FREDatives & Rachel discs are also available.
Send a SSAE for the latest order form - and if you want details
on a product or two - just ask. But please, don't say "I want
more details of everything" unless you enclose a £20 note....
CM Another Reminder.... (Don't worry - it's my last page)
OK, just to make sure everyone's kept in the picture as they
say, FRED rose in price as of issue 26. The new price is £2
because of various things - detailed in FRED26 surprisingly
enough!
As part of this price rise, FRED can now pay for contributions -
admittedly, you ain't gonna be a millionaire from coding
scrollies with nice piccies, but a few quid never goes amiss!
Now, hard cash is only paid for items that appear on the main
menu. For screens, Bits N Bobs items, articles, ETracker tunes
etc., if your contribution is good enough we'll add a few issues
to your subscription, chuck a few goodies your way, give you
mega big discounts off software - that sort of kind and generous
offer....
I still really haven't had that much feedback on what you think
about the price increase (which still leaves FRED as one of the
cheapest!!) or the on-body printing (which someone else is bound
to copy sooner or later!). Now, I bid you fairwell. Colin.
BM And That's About It
There's not much else to say for this month, other than at the
end of the magazine you'll find some more wrestling news! Yes,
after a long break the FRED Wrestling expert, Darren Hubbard,
has returned!
There are no Music Reviews this month, because all my cash has
had to go on Christmas presents (and therefore NOT on CDs).
Normal service will hopefully be resumed next month, depending
on whether or not I spend my money on "enjoying" New Year (a
traditional time for us Scots when the Off-Licences tend to make
a fair bit of money themselves...).
In the meantime though, Merry Christmas, and I hope you all get
nice FRED software articles in your stockings!
BM Credits
Editor:- Brian McConnell
Publisher:- FRED Publishing
Thanks this month to:-
Charles Hawes Ben Wyatt
Calvin Allett Banzai!
Mork! Hipposoft
Simon Cooke BTB
Steve Taylor Ian Slavin
Andy Monk Electron Affinity
REMEMBER:- The expression "kill 2 birds with one stone" is not
meant to be taken literally. It is, however, quite easy, if you
catch them in a large net first...
DH Daz Hubbard's Wrestling Pages!
Back after a years absence, FRED has its wrestling pages back!
So, not having anything better to do in my spare time, I will be
providing you with the vital news and stuff about the WWF. (I
would be writing about WCW (better wrestling organisation in my
opinion:it has no gimmicks) but due to lack of news, I won't
be).
Lets have a look at the wrestlers, shall we? (Yes, we shall).
----------------------------------------------------------------
MACHO MAN RANDY SAVAGE 242 lbs Good Guy
Two time WWF Champion, he is one of the best wrestlers in the
WWF. He wears a beard and dodgy coloured, loud ring attire.
Tags with the Ultimate Warrior in the tag team "Ultimate
Maniacs" and says "Oooooh Yeeaahh!" a lot.
Finishing Move - Flying Elbow of the top turnbuckle.
----------------------------------------------------------------
ULTIMATE WARRIOR 275 lbs Good Guy
One time WWF Champion, one of the strongest wresters in the WWF.
Wears tassles round his legs and arms and he is another one for
loud wrestling gears. Prone to growling o interviews.
Finisher - Flying Tackle / Big Splash / Gorilla Press
----------------------------------------------------------------
Ric Flair 235 lbs Bad Guy
Two time WWF Champion. Managed by Mr Perfect, he acts likes he
is partying all the time. Has white hair (he's in his 40's!) and
wears red trunks.
Finisher - Figure Four leglock
----------------------------------------------------------------
Razor Ramon 287 lbs Bad Guy
A newcomer. Thinks he's "machismo". Walks and talks slow. He has
a fake "Al Capone" accent and has a cocktail stick hanging out
of his gob whenever he's not wrestling. Wears black trunks with
the words "Razor Ramon" on them.
Finisher - Razor's Edge
----------------------------------------------------------------
Bret "The Hitman" Hart 235 lbs Good Guy
Two time tag team holder, two time Intercontinental Holder and
current WWF Champion. The best techical wrester in the WWF, he
can hold his own against the best WWF has to offer. Wears pink
shades and pink and black ring attire.
Finisher - Sharpshooter
----------------------------------------------------------------
Shawn Michaels 240 lbs Bad Guy
Extremely vain speedster. Calls himself "Sexy Boy". Wears white
wrestling tights with lips on them.
Finisher - Belly-to-back side suplex.
----------------------------------------------------------------
British Bulldog Davey Boy Smith 275 lbs Good Guy
One time tag team holder and current Intercontinental Holder
(like the WWF belt, but not as presigious) he is one of the
strongest wrestlers in the WWF. Beat his brother-in-law Bret
Hart for the title. Wears dreadlock-type hair and tights with
the Union Jack on them.
Finisher - Running Powerslam
----------------------------------------------------------------
News - New tag Champs!
Money Inc - Ted Dibiase and IRS - have beaten the gargantuan 856
lbs Natural Disasters - Earthquake and Typhoon - for the
Tag-team belts.
At the start of the match, Money Inc came down to the ring with
their manager Jimmy Hart. There had been controversy during the
weeks leading up to the match who was the No 1 contenders to
fight the Natural Disasters, Money Inc or the Nasty Boys,
another tag-team managed by Hart. When Money Inc got to the ring
the Nasty Boys followed, and kicked in Ted DiBiase while
throwing IRS over the top rope, injuring his knee. After the
angry Nastys went back to the dressing room, the Natural
Disasters went to the ring and pummeled DiBiase. Just as
Earthquake was doing his finisher - the vertical splash - the
Headshrinks, an unorthodox tag-team, came to ring-side. Wanting
no interference the referee warned them back while Money Inc
double teamed Earthquake, throwing him over the top rope with
his head connected with the steel barricades.
With Earthquake back in the ring, DiBiase put Earthquake to
sleep with his finisher, the Million Dollar Dream, made him
submit, and won the match and the belts.
Survivor Series 6 - Matchs
Reviews & Letters
Letter 1
Calvin Allett
Dear Colin,
I am writing for a couple of reasons, the first being
in regards to the anonymous letter you featured in issue 20,
sure the SAM isn't as fast as the 16 and 32 bits of the world
but if programmed correctly it could be almost as fast as an ST
for quite a few things, the SAM is never going to be able to
beat the Amiga at speed even if SAMCO did bring out an 8Mhz
processor, the Amiga is just too well equipped.
With an 8Mhz processor that would match the Amiga's speed but
what about the Amiga's custom chips Denise, Paula and Agnus not
to mention its Blitter, the Amiga can put on some very
impressive graphics and sound demo's without hardly bothering
the main CPU, how can an 8 bit processor compete with this.
The best thing for SAM owners to do is just compare the SAM with
the SAM, for years in the press people have moaned on about "My
ST's better than your Amiga" and vice versa and this kind of
behaviour is just pointless.
Instead of mentioning all the ways the Amiga beats the SAM what
about all the ways the SAM matches or beats the Amiga, the SAM
is now capable of having eight times as many colours as the
Amiga, the SAM has a faster disk drive, More channels for music.
The very first soundtracker (named E Tracker) program is to be
released soon for the SAM, I'm not quite sure what the
specifications are but on the Amiga and other computers some of
their Trackers are able to mimic double the channels, this gives
the Amiga 8 channels, with time we'll probably be seeing 12
channel music packages for the SAM and it's when software like
this is released when people will sit up and take notice.
If you were to measure how far a computer can be pushed in
percentage then I'd reckon the SAM hasn't even been pushed to
25% of it's full capabilities yet and it's all to do with the
programmer's, there just arn't enough good machine code
programmers on the SAM yet, sure we've had some great
programmers moving onto the SAM scene from the Spectrum and
the've produced very pleasing results, and that's with their
first attempts but we need more, much more if the SAM is going
to succeed and if people from 16 bit computers are going to
start and dabble with the SAM.
He also mentioned the SAM becoming like the PC for gadgets and
incompatibilities, I don't agree, the only trouble there has
really been so far is the ROM.
Sure there are lots of bolt ons for the SAM but these don't
really pose any problem apart from having things sticking out
all over (Ohh Err), the PC is much different and the problems
are mainly with clock speed and Display cards, the main card now
for the PC is the SVGA following with VGA right down to
herculees etc, as it's not very likely for SAMCO or anyone else
to start bringing out better graphics boards or processor's for
the SAM I don't thing we really need worry.
Apart form the PC I don't think any other computer could really
be improved that much without making a total mess, Amstrad tried
it with the CPC's and didn't really succeed, they gave it 4096
colours, sprites, DMA but only for cartridge games and so only
really succeeded in killing off a lot of tape software before
it's time, and they didn't really think they could compete with
Sega and Nintendo with a Console/Computer.
So there isn't much chance of the SAM's chips been souped up and
I doubt whether that many users would be willing to get the old
Soldering iron out every time something new came out.
The only real problem with the SAM is the fact that it hasn't
got a built in printer port (in this day and age!).
BRIAN - Thanks for the letter. We at FRED could not agree more
with those sentiments. The fact is, there's no way that 1000
people are going to come up with a spare £50 for the proposed
new ASIC chip. I also agree that there's a long way to go
until the SAM reaches its full potential. The Amiga is still
pushing forward its standards after all these years, so why
should the SAM be any different?
Letter 2
DEAR COLIN
Just to let you know I wasn't that against the 50p
price rise, its just that so many magazines put up their prices
and its just I've been getting peeved off with it all...
Can you send back old issues of FRED and get them replaced?
Not that I hate them, it's because a few have annoying sector
errors, and they always seem to be on the Screen$.
A couple of months back, FRED's software releases contained
such delights as a RPG, a beat-em-up and a soccer game. Where
are they?!?
DARREN "Cheese helmet" HUBBARD
BRIAN - Glad you approve of the price rise... By all means, if
your FRED has developed a sector error just send us back your
ORIGINAL FRED DISK and an SAE and we'll replace it completely
free of charge. More about FRED's software plans later on in the
section though.
Letter 3
Dear Fred,
Here are some comments about some of your games I have bought :
Dyzonium
It's games like this that make you happy that you don't have to
pay £40-£l65 for a game.
FRED Publishing's finest so far.
At £9.99 I would recommend this game to anyone.
90%
Parallax
The most overhyped load of c@#p since Sphera.
The sound and end of level graphics are the only good thing
about this game.
Playability? What playabilty - it's the same all the way through
and the keyboard control is rubbish.
The multi-load system is a nightmare even if this pathetic game
did take up 256K (which I doubt) why not use the 512K?
Well done on cutting the demos down to rolling demos with some
music etc taken out. I think these are more likely to sell the
game.
Well done on putting extra things on the Dyzonium disc like
demos - it gives better value and promotes products well.
WaterWorks looks like it could be a classic with some decent
music and a little polishing.
What happened to :
The beat em up.
Kick Off clone
The Tower
Lord Insanity
Franky Fuka
Lemmings
Yours sincerely, Matt Davies
CM : Glad you liked Dyz Matt. Parallax originally took up 3
discs but we managed to compress it down to just 1 disc!
Beat em up - possibly still on
Kick Off - indefinetely postponed due to technical problems
The Tower - We're discussing the continuation of this one
Lord Insanity - still coding away furiously on SAM
Frantisek - erm, don't know - haven't spoken to him for ages
Lemmings - ??????????????
B Spencer Dyzonium Review
If you've been put off buying this collect/shoot-em-up (as I
very nearly was) by the Newsdisk playable (?) demo, then think
again. The released version has improved graphics and the
difficulty is set at a more reasonable level. In fact, with a
little practice, it shouldn't be too long before you're on level
2 where things get a little more hectic (including a
particularly persistant & indestructable little alien that keeps
following you around and getting in your way).
Hints : Don't rush (there's no time limit)
Use the map (it's there to help you)
Don't waste your power-ups, especially your smart bombs
(these could mean the difference between an easy pick up and the
'Game Over' message appearing)
Verdict : The graphics & speed aren't anything special but this
is more than made up for by the excellant playability and, at
the end of the day, this is the one thing you cannot do without.
Recommended.
D Marsden Another Dyzonium Review
This game is too much like a PD game, and why when the coupe has
128 colours did Balor Knight use white on black? So there is a
bit of colour on the space ship but that's about it. What is the
point in using 3 or 4 colours on a space ship that's so small
when most of the screen's just black? Even the spinning coffin
isn't filled in. Though the game is easier than the demo of
Plasmoid I played it stills seems to be very hard and very
boring to play. The energy bar makes it very easy to get killed
in one go making it impossible to get anywhere. It's nearly
impossible to make the ship move in a straight line and cleanly
turn. Yet all is not lost the music is very funky and well done,
the intro is very detailed and I loved the way the ship
explodes.
I loved Impatience and still play on the later levels. I also
liked Parallax but Dyzonium wouldn't even make a good Spectrum
game. I think FRED at least in this case should never have
bought the license for this game. But as you did I think it
still needed more work done to it - colouring the coffin, bigger
more detailed graphics and making the first levels a lot
smaller. Sorry for being critical but I don't think this game
has done you any good at all and I would really like to see you
do well and this sort of game will only give you a bad name.
CM : It is extremely difficult to program a fast game like
Dyzonium to use more than 16 colours on screen. The main sprite
is 16 x 16 pixels which is the most common size for sprites
across ALL computers. You complained about the lack of colours -
and then said the ship used too many colours??
The spinning coffin is done in line vectors - something never
done on SAM before, it is not supposed to be coloured - that
would be easier. Line vectors are used in the latest games
across all formats.
You didn't like the energy bar? If we'd used lives, you would
have lost one and gone back to the start of the level as soon as
you touched an alien, making it far too difficult or if we'd
given you more energy it would have made the game too easy.
Thanks very much for your comments - I know I didn't agree with
them but from the way everyone is talking about the game it
should get good reviews. It's also proved very popular - it
could well be one of the best selling SAM games in a long time!
Next we've got the review you've all been waiting for: the
review of the PRODUCT you've all been waiting for!! Yes, it's
our E-Tracker review, written by Andy Monk who's responsible for
this month's excellent E-Tunes (so he should know what he's
talking about).
ANDY M E-TRACKER
Well, what can I say about E-Tracker? I could start off by
talking about the technical features of this wonderous music
package. But I won't, just for the beginners out there!
E-tracker is, when it comes down to it, the Sam equivalent to
Soundtracker on the Amiga. That program started off a long line
of similar utilites with 'Tracker' as the suffix to the title.
Could we suddenly be swarmed with tracker programs on the Sam?
Anyway, on with the review:
E-Tracker allows you to use the SAA-1099 sound chip to it's
utmost. All octaves (2048 tones) can be reached. Total control
over both the left & right speakers. All noise frequencies and
mixing combinations. Literally thousands of sounds can be
created using the instrument editor. But it doesn't stop there,
you can overlay any instrument with what's known as an Ornament!
What do we use it for?
Well, E-Tracker is ideally suited to games music, but of course
it can be used for absolutely anything so, as they say, the
choice is entirely up to you.
The instruments that E-Tracker uses are made up of elements. The
maximum number of elements is 256, but for each element you can
have a pitch, noise/tone mix, noise frequency, seperate
left/right volume control. After that you can loop a certain
part of the instrument endlessly if you wish! The only niggle I
have about instruments is that you can only have a maximum of
36.
Luckily there's something to triple the versatility of the
instrument. The Ornament editor is a simplified version of the
instrument editor. It works that when combined with any of the
36 available instruments, it will increase or decrease the value
of the instruments pitches.
ESI are using the tried and tested means of displaying music.
It's represented as something like:
C-3 4221
This would represent one channel playing a flat 'C' at octave 3.
The 4 numbers are Instrument, Ornament, Command, Value. Yes,
E-Tracker uses special commands to increase the versatility of
instruments and ornaments being played. The digit after the
command is the value for the command. For example command 4 with
a value of 10 would allow that the note on that line a volume
reduction of 10. Useful for echoing sounds etc...
After using E-Tracker for about three weeks, I have produced a
few tunes some of which may be floating around on this Fred. See
what you think. (THEY'RE GREAT! - ED)
Now after all that, I'm sorry to have to say that there are a
couple of improvements that can be made to make E-Tracker even
more amazing than it already is...
Mouse/Pointer control would've been nice,
Copying patterns/tracks could be easier,
Erm, nothing else...
Anyway, I was supposed to compare E-Tracker with the 'Sound
Machine', but because 'E-Tracker' is obviously better than the
'Sound Machine' and because there IS NO comparison, I won't. If
you like producing music or are into computer generated music,
or you're even a fan of the old speccy stuff, I strongly urge
you to buy this for christmas, at £29.99 it definitely is a
bargain!
My ratings are:
User-friendlyness: 88 %
Presentation : 65 %
Lastability : 95 %
Versatility : 98 %
Efficiency : 95 %
Total rating : 92 %
Brian : So there you have it. ETracker is brill. But that's from
an expert; if you bought ETracker and had had no previous
experience, please do write and let us know what you thought of
it. Perhaps a review by a complete beginner would help give a
complete picture of the package?
Finally, here are some reviews done by me. They're of Boing,
Bulgulators, and Revelation's new word processor "The
Secretary" (in that order).
BM Boing!
This is a game very much in the Dizzy mould; you, as a small,
oddly shaped (green!) being must wander around a screen-flicking
environment, collecting objects to use later on in specific
locations, solving puzzles and trying to find as many jugs as
possible while you're at it.
One major improvement over the Dizzy series is that it's no
longer a case of touch-one-baddy-and-die because there's an
energy bar in this game. I'll say here that I'm the sort of
person that usually HATES this type of game; I can never be
bothered trying to work out what needs to be done, and usually
get bored after a couple of minutes. Unfortunately, I can't say
"but Boing taught me the error of my ways!" because I still
don't like this sort of game. There's nothing fundamentally
wrong with the game, it's simply that I don't like having to
actually THINK about what I'm doing too much. I have, in the
past, played a fair number of these sort of games, and it must
be said that Boing! compares very well indeed with most others
of the genre.
BM Boing! ctd
The graphics are good, if a little "samey" throughout, but the
music is superb. It's nearly worth buying just to hear that! The
whole program is strung together nicely, though I would have
liked to have been told what the keys were by Colin when he gave
me this to review. I spent my first few games not knowing that I
could drop objects!! This might have something to do with my not
being desperately fond of the game...
If you do like Dizzy-type games, I'm confident that you will
like this. Bearing in mind the fact that I do not like these
games at all, I'm going to give it 5/10. If you think
differently, though, remember that you can send us YOUR
review...!
BM Bulgulators
A strong contender for "most bizarre title" award for 1992
(unless Wop Gamma is released before January!), Bulgulators has
been eagerly awaited to say the least. A variation on the Pacman
theme, there are numerous "twists" to the idea, such as one-way
walls and locked walls (which, logically enough, need to be
unlocked). There are a hundred levels to the game, which should
keep most people going for a good couple of hours, along with
bonus levels every so often, and thankfully, passwords to the
later levels.
This game plays pretty much as you'd expect; it's certainly
competently coded. There are a couple of problems though.
Firstly, when you change direction 180 degrees (ie from straight
up to straight down) there's a slight delay which all too often
results in a lost life. It's not TOO bad, but it can be a pain.
The second major problem is the colour scheme! Aarrgghh!! Some
of the mazes are truly revolting, and add to the difficulty no
end. This might be due to my colour-blindness, but I don't think
having normal colourvision is the problem, because I put my TV
BM Bulgulators ctd
on black and white and it still looked vile! The walls of the
maze are very simple, just white lines 2 pixels thick, and these
do tend to get "lost" against some of the brighter backgrounds.
Same with the dots, which can make for a very confusing level.
Add in the intentional "problems" and things get very difficult
indeed!
These painful-to-look-at levels don't occur often enough to
really spoil the game, though, and it's just a minor niggle.
Something else which annoyed me was the fact that I couldn't
guess the passwords!
You might be thinking that a maze game isn't the sort of thing
that can keep you playing for long, but believe me, it does.
Even with the odd horrible background! The difficulty level is
set about right; you can't just zoom off to level 20 on your
first game, but you should be able to progress easily enough.
Overall, I'm giving this 7/10. Neither graphics nor sound is
outstanding, but both are more than adequate.
BM The Secretary - Revelation
I've been waiting ages to see what this was like, and now I've
had a chance to mess around with it, I really don't know what to
think. As far as options go, this has them in abundance. There
are much much more features than Outwrite has to offer, such as
line-drawing and box-drawing, both of which can be very useful
indeed for reports and things.
I suppose it's inevitable that this and Outwrite are going to be
compared to eacher other; both were intended to become the best
SAM worprocessors, so for this review I'll base things on that.
The main advantage Secretary has over Outwrite is the option to
alter the left/right margins on the page. This allows a great
deal more versatility as you can probably imagine. You can
quickly and easily alter the ruler in terms of width and TAB
positions.
Both this and new version of Outwrite offer menus with the
various selectable options, but I'd say that Secretary has a
BM The Secretary ctd
better user interface than either of the Outwrites for the
simple reason that you can use either the menus or, in many
cases, keypresses.
Both packages feature built-in help screens, which is a good
thing.
From what I've said so far, you might be forgiven for thinking
that Outwrite is now obsolete. Sadly, you'd be wrong. For all
Secretary's advanced features, it suffers horribly in terms of
speed. For example, in Secretary there's a "proper" insert mode
where entering a character causes the whole paragraph to shift
along. This works, but unbearably slowly. Even the normal
word-wrap feature works much more slowly when an altered page
length is being used. This might not seem important, but for
long documents can be a hell of a nuisance.
Something else which could prove too much for the Secretary is
the fact that all the other word processors use the same file
BM The Secretary ctd
format; You can load Tasword II files easily into Outwrite, for
example. Secretary uses a slightly different system which,
while technically superior, tends to make life a bit more
difficult when swapping between programs.
If you haven't already got a word processor, and so won't have
these compatibilty problems, then you would probably be well
served by Secretary, especially if the presentation is something
which is likely to be important. I think that for FRED writing
though, I'll stick to Outwrite.
To the marks then; 7/10. It would have been more, but the loss
of speed really is a nuisance.
Next Munf
Remember, FRED29 will be out around the middle of January. The
deadline for this issue is the 30th December - so get
scribbling!
FRED29 costs £2. Orders can be accepted in advance or once it
appears, but you'd be better off with a FRED subscription - only
£20 for 12 issues, giving you an automatic saving of £4...
Remember, all the special offers detailed last month STILL
STAND, any new offers will be listed on the Newsletter.
FRED Magazine and it's contents are (c) 1992 FRED Publishing
