THE PLOT:
Boing has crashed! His Time-Machine’s stopped working and if he's ever to escape from the strange land where he landed, he must collect 20 Potion Bottles and recover the missing pieces of his broken Time-Machine: A Crystal, a Battery, and the all-important Lever!
To find all the pieces of Boing's Time-Machine you will have to avoid the nasties that inhabit the strange world and even solve the odd puzzle or two!
WHAT TO DO:
To collect objects simply walk into them. If it’s a Bottle it will be added to the Bottle count (the centre of the panel), if it’s a Life-Heart your energy bar will be restored (the bottom of the panel). If the object is part of the Time-Machine it will be stored in the ‘permanent’ pockets (the right of the panel). Any other object will be stored in the ‘temporary’ pockets (the left of the panel). A temporary object may be dropped on any screen (although you cannot drop more than two objects on any one screen).
If the object has no use on the screen it will simply remain there until collected, if the object can be used on the screen, when dropped it will be ‘used’ automatically. Some objects have to be used as a combination of other objects (i.e. you must drop two objects on the same screen for them to be used). Some objects do not have to be dropped to be used, but simply need to be held by Boing to have an effect on certain screens!
If Boing is hit by a nasty he will not die straight away but his energy (the energy bar) will be depleted. When all his energy is lost he will (sadly) expire! But don’t forget the Life-Hearts can be collected to restore all of Boing’s energy!
If Boing lands on any spikes or falls too far he will die instantly!
KEYS:
Joystick or Keyboard.
FIRE/SPACE JUMP
O LEFT
P RIGHT
H HOLD (PAUSE/UNPAUSE)
1 DROP/USE OBJECT IN POCKET 1
2 DROP/USE OBJECT IN POCKET 2
3 DROP/USE OBJECT IN POCKET 3
ESCAPE QUIT
LOADING INSTRUCTIONS:
Game supplied on disk only
256/512K Sam Coupe compatible
Reset Sam, press F9 to load (will auto-boot)
ENSURE THE DISK IS WRITE-PROTECTED, BUT LEAVE THE DISK IN THE DISK-DRIVE DURING PLAY. DO NOT RESET SAM WITH DISK IN!
BOING (C) 1992 NOESIS SOFTWARE
GRAPHICS NEIL HOLMES, MUSIC STUART LEONARDI, CODE ROB HOLMAN