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Sam Revival issue 19 out now...

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Issue 19 of Sam Revival magazine is now out from Quazar. (Click here for pricing and to order…)

Sam Revival is a printed colour and b/w magazine with an accompanying cover disk of software and aims to be packed full of Sam Coupé news, interesting features, articles and interviews, catering for everything Sam related. The first issue launched in August 2002, and the magazine is now read by Sam users in 17 countries, including of course the UK and most European countries.

Let’s start off with what’s on the coverdisk: Conquest. Written by Peter King in 1997 this originally had a limited release from Zedd-Soft, and now for the Sam Revival coverdisk it’s had a graphical overhaul. It’s best to describe Conquest as a ‘Civilisation’ style game where you establish and expand your village, search for raw materials, form and train armies with the goal to defeat the computer controlled enemy who’s trying to do the same.

Onto the magazine. The cover gives away what I (Colin Piggot) have been working on recently myself - the Trinity Ethernet Interface, bringing ethernet to your Sam with the eventual goal of getting the Sam onto the Internet! It’s an idea I started kicking around back in March with a few people but with my move back up to Scotland in June it wasn’t until after I was all settled up here I was able to get on with building the prototype. Everything is covered in the magazine up to where it stands just now and I hope to have some final units in the hands of some programmers by the end of the month. The news section also covers more hardware - Edwin’s new Atom-Lite+ interface - his new Atom interface for using Compact Flash cards with a built in real time clock. Software news, well there’s quite a bit, covering games and emulators that are currently being written for our favourite blue footed computer!

Sam Revival magazine issue 18 out now...

News

Issue 18 of Sam Revival magazine is now out from Quazar. (Click here for pricing and to order…)

Sam Revival is a printed colour and b/w magazine with an accompanying cover disk of software and aims to be packed full of Sam Coupé news, interesting features, articles and interviews, catering for everything Sam related. The first issue launched in August 2002, and the magazine is now read by Sam users in 17 countries, including of course the UK and most European countries.


Issue 18 of Sam Revival is now out, and it’s a jam packed issue! Let’s kick off with what’s on the disk. First up are the three brand new emulators from Simon Owen which are truly stunning! He’s been busy and has completed his Galaksija and Orao emulators which were announced in the previous issue. The Galaksija is a Z80 based computer from Yugoslavia, while the Orao is a 6502 based Croation system so that’s using Simon’s latest 6502 CPU emulator core. Both are now fully emulated on the Sam and there’s a pile of games on the disk for each system. To finish off his hat trick Simon has also released an Apple I emulator too!

It doesn’t stop there! Also on the coverdisk is the latest version of Chris Pile’s Sam Defender, and also Captain Comic - a classic platformer by Lars Persson which was first released back in 1994 and was a remake of a freeware PC game. Wrapping up the coverdisk there’s also a demo I’ve coded up to copy an old school effect from the Amiga and includes the source code.

Sam Revival magazine issue 17 out now...

News

Issue 17 of Sam Revival magazine is now out from Quazar. (Click here for pricing and to order…)

Sam Revival is a printed colour and b/w magazine with an accompanying cover disk of software and aims to be packed full of Sam Coupé news, interesting features, articles and interviews, catering for everything Sam related. The first issue launched in August 2002, and the magazine is now read by Sam users in 17 countries, including of course the UK and most European countries.


What’s in the issue? On the coverdisk is the full game T 'n' T by Matt Round. Originally released back in 1994 this was Matt’s only full commercial release and goes to show just what he was able to get out of GamesMaster with this multi-level Bomb Jack style game. There’s also another full game on the coverdisk - Money Bags 1 1/2, which is the third installment of the Money Bags series of games. Typical Jetset Willy style game where you have to collect objects over a large number of rooms. The game has also been updated with a brand new soundtrack by David Suzuki-Sanders to replace the Quazar Surround music that was originally in it when first released on Soundbyte.

Onto the paper side of the magazine. Now, who remembers Kaboom? Yes, that bomberman megagame that was never released despite orders taken. We’ll over the last year or two i’ve been in touch with the musician and graphics artist who involved and just had to write an article about what happened to it, looking at the development work they did for the game, and when things began to fall apart and the somewhat heated aftermath! Plenty of screenshots from the near finished version of the game which make good use of the colour printing in the magazine.

New Hardware

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Just realised i put this under the wrong title!

After following the developement of the Mayhem (Hoping to buy one later in the year,skint at the moment) i was wondering what next piece of hardware would the SAM community benefit from.

We have memory expansions, Sound processors, Hard drive and now the Mayhem which is great as it brings our beloved 8bit slightly more up to date but what would people like to see, i would like to see something done on the graphic output with some emphasis on scrolling and hardware sprites although this could be hard for backwards compatibility and possibly expensive but could be great.

I understand that with the Mayhem running at 20mhz scrolling would be fine but were still limited to 16 colours and also with the limitations of the Z80 only allowing us 64k at a time could make this difficult.

What do you think ?

Your favourite disk magazine?

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Sam Revival issue 16 now out...

News

Issue 16 of Sam Revival magazine is now out from Quazar. (Click here for pricing and ordering details…)

Sam Revival is a printed magazine with spot colour and an accompanying cover disk of software and aims to be packed full of Sam Coupé news, interesting features, articles and interviews, catering for everything Sam related.

This issue features the full Sam game Colony on the coverdisk, which was
written by Derek Koselo. Colony is a Sim style game where you setup and
run a planetary mining colony. This game also features full support for the
Quazar Surround soundcard if you have one.

Inside the magazine you’ll find an interview with Derek discussing the game
as well as his other work on the Sam. Another feature article takes a look
at the work started on the game Chrome by Colin Piggot and delves into what was planned
and the article is accompanied with lots of colour shots. And there are all the other
regular sections including the new combined news section, letters pages and
Sam Snippets.

SAM2_GB - Gameboy emulator

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From Johan Koelman

“After SAM2ZX81 I am working on a new emulator, named SAM2GB.

This is a gameboy emulator running on a standard SAM Coupe, without i.e. a Mayhem Accelerator.

The progress can be followed at http://www.zxspectrum.00freehost.com/sam2_gb.htm

Greetings,

Dr Beep”

Sam Revival issue 15 now out!

News

Issue 15 of Sam Revival magazine was released back in July. (Click here for pricing and ordering details…)

Like the previous issue, issue 15 features spot colour throughout the magazine to add life to screenshots and photographs. This issue starts off with the regular news section, which looks in detail at the completition of the prototype of the Mayhem Accelerator which speeds the Sam Coupe from it’s normal 6MHz speed up to 10, 16 and 20MHz! The Sam Scene Roundup looks at news and announcements from around the Sam world including the work-in-progress of an emulator to emulate the Space Invaders arcade machine, the port of Sim Coupe emulator to the Sony PSP.

The feature article in this issue takes a look at The Kaleidoscope interface which was released briefly in 1992 by SamCo which offered 32768 colour shades, but in reality was totally unusable. Other magazine contents include the Coupe Correspondense letters page and the Sam Snippets!

The coverdisk with this issue features the classic Sam adventure game Legend of Eshan by John Eyre

What was the best freebie game - Apart from [[Tetris]]

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EGGBuM
18% (2 votes)
Mog & Dog
0% (0 votes)
Captain Comic
36% (4 votes)
FADE
0% (0 votes)
Soul Magician
18% (2 votes)
SamTris
18% (2 votes)
Mushies
0% (0 votes)
SamMines
9% (1 vote)
Total votes: 11

Utility programmer for the SAM SC_ Steves Software coming soon

News

I’m Steve Nutting the Sam Coupe Utility programmer with thanks to Simon Owens new Sim Coupe and renewed interest in the Sam will upload my vast catalogue of software.

This will take time as I don`t for example have a PC that will accept an internal floppy drive, only USB which will not except Floppy Disc loading on Simcoupe.

I started off with SCASSEMBLER in May 1990 5 months after the Sam coupe was first released most of the work was done on the Spectrum months before the Sam came onto the market.

Some of the other authors earlier Sam programs were created with my Assembler.

The last program was SCWORDPro one of the longest and complex programs I had written.

I also hope to upload all the source for all the utility software as well as the pdf manuals, so you can see for yourself just how hard I had to work as I created my own routines rather than use the Sam Rom.

This will also quickly verify and prove that I have indeed programmed and allowed my software to be shared with all those interested.

All the best,
Steve

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