Taken from https://www.mfitzp.com/safari-sam/
Safari Sam was released from the Sam Coupé sometime in 1994, a collaboration with Derek Morgan (of SAM PD) who provided the theme and level ideas. It was developed in SCADs
Safari Sam is a platform game I developed for the Sam Coupé, sometime in 1994 — I didn't have the optional system clock for the Coupé so there are no timestamps on all except one file, but the copyright message says a year earlier — The game is a standard platformer where you control ‘Sam’ as he makes his way home through the tropics after an untimely plane crash. It was built using the Sam Coupé Arcade Development System (SCADS) and written in Basic with the SCADS extensions.