News

SAM Revival issue 22 out now...

News

The late running issue 22 of SAM Revival is out now from Quazar

This issue of SAM Revival costs £3.99 for the UK, or £4.79 for EU including Airmail postage. You can also subscribe for six issues at a discounted price of £21.98 (UK) or £26.98 (EU). More information and ordering information can be found on the Quazar website at www.samcoupe.com

SAM Revival is a printed magazine with an accompanying cover disk of software and aims to be packed full of SAM Coupé news, interesting features, articles and interviews, catering for everything SAM related. The first issue launched in August 2002, and the magazine is now read by SAM users in 20 countries.

SAM Revival issue 22 features the full commercial game ‘Burglar Bob’ on the coverdisk. This was one of Jupiter Software’s last titles produced for the SAM back in the late 1990s. Also on the coverdisk is a wireframe 3D demo from Thomas Harte who is looking to produce a full 3D engine for the SAM Coupe.

Inside the magazine you’ll find all eight pages of news covering all the latest news from around the SAM world, some of the highlights of which include news on the first application that is well underway for use with the Trinity Ethernet Interface. Called SAMonline this application will connect to the internet to get all the latest news for the SAM, as well as offering free software downloadings of new software as well as classic games and old disk magazines. There is also news on the development of the Mayhem Accelerator and also the latest emulator from Simon Owen which allows the SAM to emulate the Commodore VIC-20!

Jam Assembler News

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New Version of Jam Assembler is now available at http://www.stoneddesign.co.uk includes the following:

  • New Project View
  • Multiple Macros
  • Object Based Code
  • Function Local Labels
  • Floating point expressions

Sam games on eBay

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There are a few early Sam games up on the Austrian eBay site at the moment; all seem to include original packaging in good condition. Links to the items: Sphera, Mind Games 2, and PipeMania.

SAM Revival issue 21 out now...

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Issue 21 of SAM Revival magazine is now out from Quazar. (Click here for pricing and to order…)

SAM Revival is a printed magazine with an accompanying cover disk of software and aims to be packed full of SAM Coupé news, interesting features, articles and interviews, catering for everything SAM related. The first issue launched in August 2002, and the magazine is now read by SAM users in 17 countries.

Inside the issue you’ll find all the regulars covering all the latest news in the SAM Coupe world. Feature articles include an interview from Frode Tennebø where he interviews David Gommeren and Rob Mies of The Lords. Gavin Smith continues his look back at some of the top SAM games, looking in particular this issue at Arcade Classics.

Colin Piggot looks at using the MMC / SD Card slot on the Trinity Ethernet Interface. The first half of the article looks at accessing the flash cards with routines for detecting, reading and writing raw sectors. The second half goes through the patches made to B-DOS to allow it to use the Trinity for mass storage of files. Rounding the issue off is the Developer Diary where Thomas Harte explains how he is tackling his work on creating a solid 3D engine on the SAM.

SAM Revival issue 20 out now...

News

Issue 20 of Sam Revival magazine is now out from Quazar. (Click here for pricing and to order…)

Sam Revival is a printed colour and b/w magazine with an accompanying cover disk of software and aims to be packed full of Sam Coupé news, interesting features, articles and interviews, catering for everything Sam related. The first issue launched in August 2002, and the magazine is now read by Sam users in 17 countries, including of course the UK and most European countries.

Inside the issue you’ll find all the regulars covering all the latest news in the SAM Coupe world, and there is the welcomed return of the letters pages. Feature articles include information on using the EEPROM that’s onboard the Trinity Ethernet Interface, with source code provided on the cover disk too. The developer diary looks at the work undertaken by Simon Owen on writing an Ethernet Driver for the Trinity and the start of his work on porting CPC/IP to give the SAM it’s first suite of internet enabled programs.

The issue also features three full games on the coverdisk, there is Booty and Invaders - two of Jupiter Software’s past commercial releases, and the third game is a SAM version of the The Light Corridor - originally writen 17 years ago by the Spanish programmers who did the MSX and ZX Spectrum versions, but the SAM publishing deal fell through so it was never released.

This issue of Sam Revival costs £3.99 for the UK, or £4.79 for EU including Airmail postage. You can also subscribe for six issues at a discounted price of £21.98 (UK) or £26.98 (EU). More information at the Quazar website at www.samcoupe.com

Trinity Ethernet Interface out now...

News

As announced as being in the prototype stage last month, I am now pleased to
announce that the Trinity Ethernet Interface is now available! The concept
of Trinity it to bring ethernet to your Sam with the goal of getting the Sam
onto the Internet. The interface consists of three main sections - hence the
name Trinity.

The first and most important part is the ethernet controller, a
self-contained chip to deal with the communication side of things. The
second section is a 128K EEPROM which is used for storing settings for the
ethernet configuration and for ethernet applications. (This was originally
just 8K as announced in the last Sam Revival, but having kicked the idea
about a bit with other people I upped it to 128K). The third section is a
card slot for MMC and SD flash memory cards to expand the memory of the
interface, as well as being another means of mass storage for your Sam
files. And all three peripherals are linked to the Sam via a
microcontroller.

I’ve got several Trinity interfaces ready built up in stock, and they are
priced at GBP 69.99 + postage.

More information at the Quazar website at www.samcoupe.com

Sam Revival issue 19 out now...

News

Issue 19 of Sam Revival magazine is now out from Quazar. (Click here for pricing and to order…)

Sam Revival is a printed colour and b/w magazine with an accompanying cover disk of software and aims to be packed full of Sam Coupé news, interesting features, articles and interviews, catering for everything Sam related. The first issue launched in August 2002, and the magazine is now read by Sam users in 17 countries, including of course the UK and most European countries.

Let’s start off with what’s on the coverdisk: Conquest. Written by Peter King in 1997 this originally had a limited release from Zedd-Soft, and now for the Sam Revival coverdisk it’s had a graphical overhaul. It’s best to describe Conquest as a ‘Civilisation’ style game where you establish and expand your village, search for raw materials, form and train armies with the goal to defeat the computer controlled enemy who’s trying to do the same.

Onto the magazine. The cover gives away what I (Colin Piggot) have been working on recently myself - the Trinity Ethernet Interface, bringing ethernet to your Sam with the eventual goal of getting the Sam onto the Internet! It’s an idea I started kicking around back in March with a few people but with my move back up to Scotland in June it wasn’t until after I was all settled up here I was able to get on with building the prototype. Everything is covered in the magazine up to where it stands just now and I hope to have some final units in the hands of some programmers by the end of the month. The news section also covers more hardware - Edwin’s new Atom-Lite+ interface - his new Atom interface for using Compact Flash cards with a built in real time clock. Software news, well there’s quite a bit, covering games and emulators that are currently being written for our favourite blue footed computer!

Sam Revival magazine issue 18 out now...

News

Issue 18 of Sam Revival magazine is now out from Quazar. (Click here for pricing and to order…)

Sam Revival is a printed colour and b/w magazine with an accompanying cover disk of software and aims to be packed full of Sam Coupé news, interesting features, articles and interviews, catering for everything Sam related. The first issue launched in August 2002, and the magazine is now read by Sam users in 17 countries, including of course the UK and most European countries.


Issue 18 of Sam Revival is now out, and it’s a jam packed issue! Let’s kick off with what’s on the disk. First up are the three brand new emulators from Simon Owen which are truly stunning! He’s been busy and has completed his Galaksija and Orao emulators which were announced in the previous issue. The Galaksija is a Z80 based computer from Yugoslavia, while the Orao is a 6502 based Croation system so that’s using Simon’s latest 6502 CPU emulator core. Both are now fully emulated on the Sam and there’s a pile of games on the disk for each system. To finish off his hat trick Simon has also released an Apple I emulator too!

It doesn’t stop there! Also on the coverdisk is the latest version of Chris Pile’s Sam Defender, and also Captain Comic - a classic platformer by Lars Persson which was first released back in 1994 and was a remake of a freeware PC game. Wrapping up the coverdisk there’s also a demo I’ve coded up to copy an old school effect from the Amiga and includes the source code.

Sam Revival magazine issue 17 out now...

News

Issue 17 of Sam Revival magazine is now out from Quazar. (Click here for pricing and to order…)

Sam Revival is a printed colour and b/w magazine with an accompanying cover disk of software and aims to be packed full of Sam Coupé news, interesting features, articles and interviews, catering for everything Sam related. The first issue launched in August 2002, and the magazine is now read by Sam users in 17 countries, including of course the UK and most European countries.


What’s in the issue? On the coverdisk is the full game T 'n' T by Matt Round. Originally released back in 1994 this was Matt’s only full commercial release and goes to show just what he was able to get out of GamesMaster with this multi-level Bomb Jack style game. There’s also another full game on the coverdisk - Money Bags 1 1/2, which is the third installment of the Money Bags series of games. Typical Jetset Willy style game where you have to collect objects over a large number of rooms. The game has also been updated with a brand new soundtrack by David Suzuki-Sanders to replace the Quazar Surround music that was originally in it when first released on Soundbyte.

Onto the paper side of the magazine. Now, who remembers Kaboom? Yes, that bomberman megagame that was never released despite orders taken. We’ll over the last year or two i’ve been in touch with the musician and graphics artist who involved and just had to write an article about what happened to it, looking at the development work they did for the game, and when things began to fall apart and the somewhat heated aftermath! Plenty of screenshots from the near finished version of the game which make good use of the colour printing in the magazine.

New Hardware

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Just realised i put this under the wrong title!

After following the developement of the Mayhem (Hoping to buy one later in the year,skint at the moment) i was wondering what next piece of hardware would the SAM community benefit from.

We have memory expansions, Sound processors, Hard drive and now the Mayhem which is great as it brings our beloved 8bit slightly more up to date but what would people like to see, i would like to see something done on the graphic output with some emphasis on scrolling and hardware sprites although this could be hard for backwards compatibility and possibly expensive but could be great.

I understand that with the Mayhem running at 20mhz scrolling would be fine but were still limited to 16 colours and also with the limitations of the Z80 only allowing us 64k at a time could make this difficult.

What do you think ?

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