One of the most prolific coders for the Sam.
|1991||FRED 11A||Main menu, Disc message creator utility, Sound To Light show, various articles.|
|1991||FRED 12||Main menu, Megablast sampled sound demo, Star Trek sampled sound demo, Fader routine, various articles.|
|1991||FRED 13||Gauntlet II sampled sound demo, REPORTER utility, various articles.|
|1991||FRED 14||Main menu, 128k Spectrum fake emulator, Coloured font utility program. Freview reviews displayer program, various articles.|
|1991||FRED 15||“No one expects the Spanish Inquisition” sampled sound demo, Document reader utility, various articles.|
|1992||FRED 18||Main menu, various articles.|
|1992||Cookie FRED Freebie Disc||An entire disk of my routines, released nowhere else.|
|1992||FRED 21||“The Cookie Jar” - a collection of demo routines and effects.|
|1992||FRED 22||Anti-aliaser utility / smoothing magnifier for digitised screens, Toxic Elephant demo converted from the 128k Spectrum.|
|1992||FRED 23||Hot Butter demo.|
|1992||FRED 24A||Entro One demo.|
|1992||FRED 24B||Happy Birthday FRED demo.|
|1992||FRED 25||Entro Two demo.|
|1992||FRED 28||Main menu, Interlaced demo converted from the 128k Spectrum.|
|1992||FRED 29||Main menu.|
|1993||FRED 38||AMD 2 music demo, converted from the 128k spectrum.|
|1995||FRED 64||Comet to ASCII file format converter (with intelligent file parsing). QDOS v1.2 - SAMDOS patch which cleans up your configuration and identifies your currently installed hardware.|
|1992||Commissioned to design a fast spell checker/word processor for the SAM Coupe. Wrote preliminary routines which became Spell Master|
|1992||Protection for a game release, Parallax. Involved writing a disk copier and designing the protection itself. Also involved writing the game DOS.|
|1992-1994||Some graphics for the SAM Coupe version of Lemmings, as well as designing the password encryption routines for the game.|
|1990-1994||Private use: Various converter utilities and demonstration routines, including 3D starfields, wireframe vector graphics, large “out of the screen area” scrolling text and other routines.|
|1993||Work on an adventure game similar to Monkey Island started. Still continuing in the game design / graphics departments.|
|1994||Defender game routines started.|
|1994||Rooksoft||Commissioned to write the O/S for a new hardware device, the MiDGET, as well as software for a programmer’s toolkit utility ROM which includes an assembler, monitor debugger, disk toolkit and library routines. Also was involved at a grass roots level in the design of these devices, more so the MultiROM interface.|
|1995||Snapshot software for the MultiROM|
|1991||SAM Computers Limited||128k Spectrum Emulator; completed this to roughly 50%, but due to the methods involved, it ran at about 1/16th of the Spectrum’s speed. Other methods of converting the games using patches were designed after this fell through.|
|1991||Conversion of Bubble Bobble by Taito. Ditched because the license was deemed unattainable; SAMCo was only a small company.|
|1992||Started work on ZUB. Ditched due to untraceable bugs in code; eventually worked out that the bugs were due to the compressor I was using that had been written by a fellow coder, David Gommeren. However, SAMCo by this time had collapsed in the recession.|
|1994||SAM Prime 6||Articles, The Entropy Experience - a collection of most of my previous software releases.|
|1992||SCPDU 4A||Entro One.|
|1992||SCPDU 5||Main Menu, Entro Two, SCPDU 6 Advert demo, Slideshow, Compression of various utilities, Various articles.|
SAM screen$ to BMP file converter.
Comet to ASCII converter.
Vector Cube and vector Entropy E routine.
Largest Scrolly on the SAM routine - fills both the screen and the border.
Termite comms software.
Lots of other stuff that I can’t even remember at the moment. But there’s been lots of them, whatever they were!