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One more thing

I meant to say that with the Mayhem as it has its own shadow of what is in main memory ( if I read an article correctly ) surely it doesn’t suffer from as much contention as the 6MHz internal CPU and therefore could change far more colours and may be able to produce a game that uses all 128 colours on screen at once .. for once!

Even control panels and title bars in different colours from the main game screen would release the 16 colour pallette a lot for games with atmosphere. For example, if you were to do an alien breed type game you’d need a top 8 lines in one set of 16 colours to best show scores ( perhaps antialiased ). Then you’d have the next 128 lines in game colours that could be dark, bright or whatever suited the current scene. The remaining 56 lines of screen can be in bright “control panel” colours.

If the Mayhem facilitates this trick, and we can still get acceptable sprite/scroll performance in the game section, it will be able to improve graphical appearance considerably. Or I could just be talking drivel.

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