I’m not quite sure what else would benefit the Sam after the Mayhem. It’s something I do think about a fair bit, but i’ve not decided on another hardware project yet for the Sam when the Mayhem is released.
There’s several reasons:
Firstly cost for new hardware. To really develop hardware it costs an arm and a leg, and the market just isn’t there to support it. I know all to well with the development costs i’ve racked up for the Mayhem Accelerator - which has gone way beyond what I intended, and really all from my own pocket. Hundreds and hundreds on parts, and not to mention expanding my collection of test equipment and development tools! But as i’ve a great passion for the Sam i’ve continued on with it.
There’s also the fact that ‘too much’ hardware would make the Sam become something that’s not Sam! Changing CPU for example, or a new graphic addon say, would break compatiblity and it would become compulsory to have the expansion for new software that uses it, instead of being optional like say a soundcard (ie a game would still run on a Sam but without extra funky sound!)
And that leads straight onto another key point: Software support. A lot of old hardware had next to no software support. Just look at all the past hardware that had none… a lot of people are left with an expensive paperweight! Picking a few bits at random: Blue Alpha Sampler had a few demos thats all, i’ve seen no software with support for the Voicebox, 1MB memory units - not much uses them except for MasterDOS RAMdisk functions, and the EDDAC had a MOD player and a WAV player and that’s about it.
I had to make sure that didn’t happen back with the Quazar Surround soundcard when I launched that in 1995, I had to make sure the software support was there and with Soundbyte continuing up to 2004 with a lot of original content, and support in other companies games I made sure it didn’t become yet another piece of hardware destined to site idle.
The Mayhem Accelerator should hopefully not fall into the ‘paperweight’ catagory, it retains full compatiblity and is useful straight away with all past software - giving games extra ooomph with the variable speed settings (very useful with a lot of the slower games, and the likes of GamesMaster / SCADs stuff) and already there’s a couple of enhanced pieces of software to make use of it (such as Simon Owen’s Pac-Man emulator which does full screen refresh each frame instead of over 4 frames) and there’s a few things in the pipeline.
Really, what is needed most just now I think is support for what there already is. Trying to get more people programming on the Sam is the key! I’m always happy to help out where I can with anything to do with the Sam and programming, and I am in touch with other people who are willing to do graphics and music etc to get more software out there!
I’m looking to feature more programming articles in Sam Revival, get more people onboard and the whole community aspect of things buzzing. The next issue is already filling up with news on quite a few new software developments and developer diaries. The magazine also has the coverdisk to showcase new software and the more original new content the better.
Colin
=====
Quazar : Hardware, Software, Spares and Repairs for the Sam Coupe
1995-2007 - Celebrating 12 Years of developing for the Sam Coupe
Website: http://www.samcoupe.com/
The problem is...
I’m not quite sure what else would benefit the Sam after the Mayhem. It’s something I do think about a fair bit, but i’ve not decided on another hardware project yet for the Sam when the Mayhem is released.
There’s several reasons:
Firstly cost for new hardware. To really develop hardware it costs an arm and a leg, and the market just isn’t there to support it. I know all to well with the development costs i’ve racked up for the Mayhem Accelerator - which has gone way beyond what I intended, and really all from my own pocket. Hundreds and hundreds on parts, and not to mention expanding my collection of test equipment and development tools! But as i’ve a great passion for the Sam i’ve continued on with it.
There’s also the fact that ‘too much’ hardware would make the Sam become something that’s not Sam! Changing CPU for example, or a new graphic addon say, would break compatiblity and it would become compulsory to have the expansion for new software that uses it, instead of being optional like say a soundcard (ie a game would still run on a Sam but without extra funky sound!)
And that leads straight onto another key point: Software support. A lot of old hardware had next to no software support. Just look at all the past hardware that had none… a lot of people are left with an expensive paperweight! Picking a few bits at random: Blue Alpha Sampler had a few demos thats all, i’ve seen no software with support for the Voicebox, 1MB memory units - not much uses them except for MasterDOS RAMdisk functions, and the EDDAC had a MOD player and a WAV player and that’s about it.
I had to make sure that didn’t happen back with the Quazar Surround soundcard when I launched that in 1995, I had to make sure the software support was there and with Soundbyte continuing up to 2004 with a lot of original content, and support in other companies games I made sure it didn’t become yet another piece of hardware destined to site idle.
The Mayhem Accelerator should hopefully not fall into the ‘paperweight’ catagory, it retains full compatiblity and is useful straight away with all past software - giving games extra ooomph with the variable speed settings (very useful with a lot of the slower games, and the likes of GamesMaster / SCADs stuff) and already there’s a couple of enhanced pieces of software to make use of it (such as Simon Owen’s Pac-Man emulator which does full screen refresh each frame instead of over 4 frames) and there’s a few things in the pipeline.
Really, what is needed most just now I think is support for what there already is. Trying to get more people programming on the Sam is the key! I’m always happy to help out where I can with anything to do with the Sam and programming, and I am in touch with other people who are willing to do graphics and music etc to get more software out there!
I’m looking to feature more programming articles in Sam Revival, get more people onboard and the whole community aspect of things buzzing. The next issue is already filling up with news on quite a few new software developments and developer diaries. The magazine also has the coverdisk to showcase new software and the more original new content the better.
Colin
=====
Quazar : Hardware, Software, Spares and Repairs for the Sam Coupe
1995-2007 - Celebrating 12 Years of developing for the Sam Coupe
Website: http://www.samcoupe.com/