Issue 16 of Sam Revival magazine is now out from Quazar. (Click here for pricing and ordering details…)
Sam Revival is a printed magazine with spot colour and an accompanying cover disk of software and aims to be packed full of Sam Coupé news, interesting features, articles and interviews, catering for everything Sam related.
This issue features the full Sam game Colony on the coverdisk, which was
written by Derek Koselo. Colony is a Sim style game where you setup and
run a planetary mining colony. This game also features full support for the
Quazar Surround soundcard if you have one.
Inside the magazine you’ll find an interview with Derek discussing the game
as well as his other work on the Sam. Another feature article takes a look
at the work started on the game Chrome by Colin Piggot and delves into what was planned
and the article is accompanied with lots of colour shots. And there are all the other
regular sections including the new combined news section, letters pages and
I’ve just noticed that the entries I put in the other day are not searchable or appear in ‘Related Items’ since the pinkstuff server rebuild.
Also it may (or may not) be a good time to ask about the possibility of the ‘Related Items’ search doing a ‘firstword AND secondword’ type search rather than a ‘firstword OR secondword’?
Issue 15 of Sam Revival magazine was released back in July. (Click here for pricing and ordering details…)
Like the previous issue, issue 15 features spot colour throughout the magazine to add life to screenshots and photographs. This issue starts off with the regular news section, which looks in detail at the completition of the prototype of the Mayhem Accelerator which speeds the Sam Coupe from it’s normal 6MHz speed up to 10, 16 and 20MHz! The Sam Scene Roundup looks at news and announcements from around the Sam world including the work-in-progress of an emulator to emulate the Space Invaders arcade machine, the port of Sim Coupe emulator to the Sony PSP.
The feature article in this issue takes a look at The Kaleidoscope interface which was released briefly in 1992 by SamCo which offered 32768 colour shades, but in reality was totally unusable. Other magazine contents include the Coupe Correspondense letters page and the Sam Snippets!
Apologies for the downtime.
The computer which hosts worldofsam.org suffered a hardware failure (the CD drive suddenly went bananas, and was spreading enough rubbish on the IDE bus to disrupt communication with the hard disk. As a result the boot filesystem was corrupted beyond feasible recovery, and we installed a new replacement Ubuntu, containing new versions of all the software - meaning that every service has had to be checked in turn to ensure the configuration is compatible with the update).
There was no damage to the database files nor the images archive. All parts of worldofsam should now be working normally, so please email me if you find something which isn’t.
This will take time as I don`t for example have a PC that will accept an internal floppy drive, only USB which will not except Floppy Disc loading on Simcoupe.
I started off with SCASSEMBLER in May 1990 5 months after the Sam coupe was first released most of the work was done on the Spectrum months before the Sam came onto the market.
Some of the other authors earlier Sam programs were created with my Assembler.
The last program was SCWORDPro one of the longest and complex programs I had written.
I also hope to upload all the source for all the utility software as well as the pdf manuals, so you can see for yourself just how hard I had to work as I created my own routines rather than use the Sam Rom.
This will also quickly verify and prove that I have indeed programmed and allowed my software to be shared with all those interested.
All the best,
A new version of Sim Coupe has been released! Version 1.0 has got lots and lots of new features, including:
It’s Free - download it today!
Due to an outbreak of comment spam, I have implemented a simple CAPTCHA process for unregistered users. Anonymous comments are still allowed, but before comments can be posted you must prove you’re not an automaton by typing the requested word into the box provided.
This change does not affect logged-in registered users.