I’d like to share my story of this evening. It’s rum fuelled, and maybe Dan will be deleting this when he next logs on, but actually, I think this sums up the SAM and how it sits in our consciousness.
Friday night in my house is curry night. Since having kids, the highlight of my week (other than spending time with kids obviously, shhhh) is curry night on a Friday. But tonight, I’ve also drunk some very nice rum, watched Marley, and scoured the internet for the SAM Coupe. I’m years and years overdue with the latter, but I’ve dipped in every now and again, I’ve just only really thought about it recently.
The SAM was a small, insignificant part of our lives. A failed Spectrum+++ with hardly any games.
But, actually, it was a really important part of my life. And yours, if you’re reading this. Weirdly so. I was the editor of FRED magazine for 3/8ths of its life. When I read the stuff I wrote as a teenager (which I did tonight), it’s pretty embarrassing, but actually, it’s also pretty incredible. The scene feels like a cult, a handful of celebrities in tiny little world, but a world that really, really mattered to everyone involved. And at the time I loved it, I really loved the job, and I loved the shows, and I loved the computer. I remember where I was when it suddenly didn’t matter any more. Shamefully it was with the lack of payment, and (in my eyes) the end of FRED.
But I’m delighted to see there’s still things going on. I’m delighted to see Colin Piggot is still producing stuff. It’s mind-boggling to think that’s happening, but also I’m giddy like a kid. And ashamed of myself for walking away so easily.
Yes, it’s back! Yes, it’s been a long time! But issue 24 of SAM Revival magazine is now finally out!
Some of the highlights from this issue:
- News from around the SAM Coupé Scene.
- What happened to Sandman’s Shadow - information, screenshots and sketches from
Gordon Wallis about the point-and-click adventure game he was developing back in 1992.
- Developer Diary - Lots of info from SAM developers featuring a Space Invaders Arcade
Machine Emulator (Simon Owen), Wubtris + more (Rob Evans).
- Coupe Correspondence - lots of readers letters.
- SAM Comment - kicking around some potential new projects for the SAM Coupe.
On The Coverdisk:
On the coverdisk you’ll find the full game ‘The Witching Hour’ by John Vincent (who also painted the fab cover artwork for the magazine too!) There’s also the preview demo ‘Minutes Before The Witching Hour’.
This issue of SAM Revival costs £4.99 with UK postage, or £6.99 including Airmail postage for Europe.
I’ve implemented a “reCAPTCHA” check on the new user registration page, and re-enabled autonomous creation of new accounts (I was getting tired of manually sifting through the new user registrations - currently about 50 bots a day try to sign up - and waiting for me to see the email is a rubbish experience for real new users, especially if I don’t immediately recognise their account is a genuine one). Please let me know if you have any additional issues with the login pages, and especially if you see any spam comments or articles managed to get through.
Not sure if anyone here would be interested in this or not, but I’ve added (with much help from Simon Owen) SAM Coupé support to “BorderTron 3000”, my Border graphics editor originally for the Spectrum.
It lets you draw pictures, and spits out SAM *.dsk files that draw those pictures in the Border area of your SAM.
http://freestuff.grok.co.uk/bordertron3000/ - it’s a Windows executable, but it should be fine under Linux or MacOS with WINE.
anyone know where to find this demo please?
If you can see this message, then you’re viewing worldofsam on its new home at pinkstuff II! The old server was getting on for ten years old (it’s a Pentium2!) and we’d seen some hardware unreliability lately, so it was only a matter of time before my sites would have to move house.
In an ideal world this would all happen quietly behind the scenes and you wouldn’t notice any difference…
In practice there are a whole bunch of grubby differences - largely due to now running on a more recent version of PHP which has taken a dislike to the (rather old) version of drupal on which this site is based. I’m trying to fix issues as and when I can identify them (mostly by applying a patch from a later drupal version), unfortunately as this site relies quite heavily on some custom field types to the the flexinode module (which was deprecated, rewritten, and folded into drupal core with an incompatible API within a year of starting up the site) this means I need to find and apply individual patches since upgrading wholesale to drupal 7 would pretty much require rewriting the site from scratch.
Please let me know (email might be best) if you see any issues, especially relating to logins (I’ve patched one session handling problem ). Also, I already know that:
Any chance of seeing more ports of SimCoupe or has the project been retired now? It is such a perfect emulator, and I’d love to see it running on the new tablets / phone running Android.